5,292 Commits over 2,345 Days - 0.09cph!
Deployer/Planner NRE
ItemIcon NRE
Clean saved user data on server restart
Better EAC disconnect messages
Bundle tweaks
Refresh server lists in order to avoid network disconnect
Fixed player lying down in inventory
Allow prefabs to opt out of preprocessing with NoPreProcessing
AssetDatabase.Import when BuildAssetBundles
Save prefabs win BuildPrefabs so changes work proper
Fixed distant terrain blackness
Optimizing ambience audi clips for memory/loadtime
Fixed inconsistent file linkage
item.isBlueprint is now a flag
itemcontainer.IsLocked is now a flag
Fixed dropped items wrong prefab name
GameManifest holds guid too
BsaeCorpse ragdollPrefab to GameObjectRef
Fixed pumpkin plant spawning
ResourceRef only stores the GUID of the target object
Put the name first in the game manifest
Added warnings for debugging manifest guid to path
Changed Save/Restore for speed
Audio clips, optimizing for CPU, loadtime + memory
Fixed some wrong path names
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Allow less text in the console
Cleanup source files in root
Deleting boots items (left overs)
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)