5,292 Commits over 2,345 Days - 0.09cph!
Fixed footsteps being crazy loud
Fixed wall prefab corner models
world models should use r_prop bone by default
conditional models skin system (wip)
Fixed rcon console variables not working
Save userlist properly
Print to server console when an owner/moderator joins
Fixed user/ban list not loading on dedicated server
Added server administration boilerplate
Can now place campfires etc on foundations etc
Fixed not being able to extend foundations
Copy Steam binaries for Linux DS
Serverlist now sortable, sorted by ping by default
fixed console command find
Build the linux dedicated server in headless non debug
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
Stop Fire_Secondary when in menu
Updated clothes to use new skin shader
Fixed building parts not showing in context menu
Synced with admin site, phrases
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
Flinch animations (implemented but not really)
Added skin shader (keeping old mats for comparisons)
Implemented Blunt and Slash impact effects
ImpactParticles scene lets you choose bullet, blunt, slash
Moved DamageTypes to its own file
Melee/ProjectileAttack now specify damage type
Moved grass impact effect prefab to right place
Added right click plan switching, makes building less terrible
Added profiler blocks around all server raytraces
Transform monitor tweaks, report
Started right click build component menu
Added tick number to network messages (not used for anything yet)
Warning when transform changes (a lot) with collider and no rigidbody
Don't know why this exists, deleting
Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
Adding UnityVS (hopefully this won't fuck Andre on osx over)
Fixed server NRE's in NetworkSleep
Profile triggers
Use shitter physics on server
Added stairs
Added Scott's temporary placeholder models
Added hotspot snapping for area placements
Foundations are now flat again
Added windows and doors
Fixed headshots sometimes not working
Implemented torch holdtype
Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
Added server report command (creates debug txt file with object counts etc)
Rock viewmodel sway
Networked Lerped Quaternion error fix
Cargo plane motion blur
Fixed rotation not syncing proper
Fixed loading text not updating
Added events/server_schedule system
Cargo plane should now spawn randomly (but doesn't drop anything yet)