5,292 Commits over 2,345 Days - 0.09cph!
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
EAC hash tool - ignore pdb files
Applying crash fix to main, just in case it helps anything
Log stack trace in exception kicks
Fixed multiple button repeat
Fixed viewmodel hand colours
Player preview cubemap is static, dark
Disabled bone scaling temporarily - to rule it out of new skin issues
Added checks to ItemBlueprint
Added asserts to ThirdPersonReloadSound
Debug player model gender
Fixed ragdoll model gender
Mesh replacement fix (hopefully)
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
Kick idle players after 30 minutes
Cleaning out old player model/skin assets
Rougher grass, less lawny
Don't idle kick admins/developers
Only idle kick if the server is full
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't
Fixed player model double heirachy
Fixed ragdoll editor
Rebuilt ragdolls
Fixed ragdoll stretch weirdness
Fixed player model being visible while ragdoll is
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
Added server.idlekickmode
Added server.idlekickadmins
Fixed local player sometimes holding multiple weapons
Fixed double deploy warning
Fixed map overlay not preventing mouse buttons when open
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
third person camera doesn't go through stuff
Don't allow spectating self (!)
DOF: if looking at an entity with eyes, focus on them
Console System handles Vector3 properly
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Fixed stack overflow when ShouldNetworkTo'ing self
dof_blur, dof_aper now saved vars