userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Reverted sun light (too much flickering)
10 Years Ago
Hammer now swings properly Building is no longer instant again Building effects (placeholder)
10 Years Ago
Sort item list by name in editor Tweaked sun directional light bias (might lead to flickering again?) Changed how construction socket strings get pooled BuildingBlock now derived from WorldItem, can have item associated Added door (testing, no locking yet)
10 Years Ago
Prefabbed the other animals Made animal model sets share an avatar Changed animal max texture size to 4096
10 Years Ago
Fixed water not working proper
10 Years Ago
Lower gun when running, jumping, swimming
10 Years Ago
Fixed player model appearing to be falling when standing on edge
10 Years Ago
Should fix unofficial servers showing as official
10 Years Ago
Fixed prefab names
10 Years Ago
Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
10 Years Ago
Can place foundations on rocks
10 Years Ago
F2 osx/linux fix test
10 Years Ago
Quick script to set the prefabName on all prefab entities
10 Years Ago
Rock deploy test
10 Years Ago
Fixed grass footstep effects not being destroyed
10 Years Ago
Clear datatable before loading save Trigger can now convert collider into interesting object Remove all trigger entries on disable Fixed not being able to shoot through building window/door Added developer convar Should now be able to deploy fire etc on buildings Fixed constructvision becoming unresponsive when switching away and back Triggers all have layer masks now
10 Years Ago
Fixed player not swimming in water
10 Years Ago
Debug spam fix
10 Years Ago
F2 tweak menu osx/linux debug
10 Years Ago
F2 menu debug for osx
10 Years Ago
Torch light tweak
10 Years Ago
Save/load string table to disk in saves Throw error when creating entity with matching ID of existing entity Entity prefab names use stringtable instead of sending string name Protocol++
10 Years Ago
Added AimAtCamera and DrawAimLine to PlayerModel scene Tweaked Player model lookat IK
10 Years Ago
Print confirmation when RCon is started
10 Years Ago
Added dymanic znear Turn construct vision off when not holding a planner Hide debug building skin squares
10 Years Ago
Particle Dictionary - cache prefab names (speed)
10 Years Ago
Added foundation conditions
10 Years Ago
Added rigidbody to socket_handle
10 Years Ago
Made beartrap, furnace, sleepingbag craftable Added railing component (low wall)
10 Years Ago
Added end caps to wall, window, door components
10 Years Ago
Voice recording HUD notification Fixed voice playback not always working
10 Years Ago
Wolf corpse now gives animal fat
10 Years Ago
Simplified conditional models system Added conditional edges for window, door
10 Years Ago
Building part skin sets now work
10 Years Ago
Added 3x3 shack and front corridor walls
10 Years Ago
Client error fixes
10 Years Ago
World model attachment bone now defined by the weapon itself
10 Years Ago
Added server.ip variable (to bind server to specific ip)
10 Years Ago
Updating building test save
10 Years Ago
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
10 Years Ago
Oopsy, the save wasn't loading
10 Years Ago
Added BuildingTest scene - loads a saved building to test building component changes
10 Years Ago
Renamed OnHit to OnAttacked Fixed players being killed after they respawned from attacks they sustained while alive previously
10 Years Ago
If player isn't alive on disconnect then remove them (don't just sleep)
10 Years Ago
Don't try to handshake multiple times Default message initial size 64bytes (up from 16)
10 Years Ago
Fixed rcon strartup param - proper this time
10 Years Ago
Disabled tessellation in skin shader
10 Years Ago
Networking tweaks
10 Years Ago
Editor tool to show local player's eye line (for world model aim tweaks) Fixed boltrifle world model being misaligned Pickaxe world model Fixed player thirdperson melee attack not playing
10 Years Ago
Added Wooden Box assets