5,292 Commits over 2,345 Days - 0.09cph!
Changed shiny grass in test level
Added resource gathering/spending indicators
Send note's when resources picked up/used
Fixed double language debug
Added inventory icons context menu
ds: only load saved games if we have -load switch
Removed sln files committed by petur
Close server if it's out of date (your batch file etc should update and restart)
Tweaked melee attack to be less missy if you're partially inside something
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Fixed loading screen not closing in editor
Server list only shows Rust servers
Disable the camera until player spawns
Disabled special weird looking terrain only fog
Server browser refresh button works
Fixed not dying when dead
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Added player preview to inventory menu
Stripped out old inventory menu parts
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Fix being able to deploy multiple hammers etc
Fixed server compile error
Looting window works (kinda)
Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
Added belt selection keys to bindings (instead of hard coded to 1234 etc)
HTML inventory menu is functional enough to enable by default
Build a proper release version of the dedicated server
Wearables/Beltbar hooked up to HTML ui
Made items draggable, item slots droppable
Items are now added to array by slot number
glue.js switches the screen to ingame and opens inventory in chrome
Fixed JQueryUI fucking up drag positions with page zoom enabled
Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
Added server.secure convar
Fixed players being able to die when dead
Removed more debug output
Making the server less verbose
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
Fixed HTML menu for real this time
Reduced calorie healing so you're not immortal
Fixed HTML rendering being laggy
Fixed quit not working
Fixed ui starting on ingame screen
Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
HTML menu scene didn't save
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game