5,292 Commits over 2,345 Days - 0.09cph!
Slight garbage in TonemappingColorGrading
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
Fixed not being able to build
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Multiple players can access storage containers at the same time
Force entities to be root objects
Clear Networkable delegates on destroy
Disable gameobject in DoServerDestroy
Low quality modes have shadows (performance vs fairness)
Fixed codelock interation
Should fix crates not despawning
Removed screenspace shadows
Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)
Fixed ak, lr300 viewmodels casting shadows
Removed ConstructionRenderer (memory, perf)
Quote filename when opening renderinfo
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix
Scene2Prefab
Portacabin cull
Fixed NRE in DeferredMeshDecal, when selecting prefab in project
Don't create gibs over 500m away