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branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
10 Years Ago
Plugin updates
10 Years Ago
Slight garbage in TonemappingColorGrading
10 Years Ago
ToBaseEntity no longer uses dictionary of GameObjects Removed IEntitySource
10 Years Ago
ItemIcon doesn't really need Update() GetEntityMenu optimizations More profiling
10 Years Ago
Fixes
10 Years Ago
Fixed not being able to build
10 Years Ago
Disable entities before deleting (to avoid their physics being used on deferred deletes) Fixed deployables not destroying when their floor removed
10 Years Ago
10 Years Ago
Multiple players can access storage containers at the same time
10 Years Ago
10 Years Ago
network++
10 Years Ago
Force entities to be root objects
10 Years Ago
Clear Networkable delegates on destroy
10 Years Ago
Disable gameobject in DoServerDestroy
10 Years Ago
Low quality modes have shadows (performance vs fairness)
10 Years Ago
Fixed codelock interation
10 Years Ago
Should fix crates not despawning
10 Years Ago
Touching autoturret
10 Years Ago
10 Years Ago
RenderInfo command
10 Years Ago
10 Years Ago
10 Years Ago
Renderinfo exe
10 Years Ago
Deleted Empty folders
10 Years Ago
Hatchet cleanup
10 Years Ago
Torch perf tweaks
10 Years Ago
hatchet perf tweaks
10 Years Ago
renderinfo fix
10 Years Ago
Screenspace shadows
10 Years Ago
10 Years Ago
Updated RenderInfo
10 Years Ago
Death transition
10 Years Ago
10 Years Ago
Removed screenspace shadows
10 Years Ago
Don't apply propertypblocks to gibs if they're empty Removed unused building block code (optimization)
10 Years Ago
Fixed ak, lr300 viewmodels casting shadows
10 Years Ago
Removed ConstructionRenderer (memory, perf)
10 Years Ago
Quote filename when opening renderinfo
10 Years Ago
RenderInfo update
10 Years Ago
10 Years Ago
Updated builder
10 Years Ago
maximumDeltaTime
10 Years Ago
protocol++
10 Years Ago
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix Scene2Prefab
10 Years Ago
Portacabin cull Fixed NRE in DeferredMeshDecal, when selecting prefab in project
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Don't create gibs over 500m away