userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
neatened up foundation frame
10 Years Ago
Added Construction Frame layer Constructed foundations start as frames Added transform.Identity - to set localpos/rot to 0 Added GameObject.InstantiateChild Added GameObject.SetLayeRecursive Construct prefabs now have separate frame/finished Temporary BecomeGhost, BecomeFrame (this needs to work on server)
10 Years Ago
Added socket mods Added socket mod - SphereCheck Added Guides layer (for ghosts/deployment guides) Foundation component now can't be placed in collision
10 Years Ago
Coherent ui 1.8.3.2
10 Years Ago
Added Terrain socket Added Terrain layer (especially for terrain!) Masively refactored the way constructions use sockets
10 Years Ago
Builder module now uses a declared building component Debug: GiveDefaultItems puts shit on your beltbar for easier debugging Added foundation plan
10 Years Ago
Fixed orphaned server query callback causing NRE's
10 Years Ago
Fixed query NRE errors when steam isn't present Append error to stop of stack trace, so it shows properly in sentry
10 Years Ago
Coherent dlls for linux
10 Years Ago
Coherent UI update
10 Years Ago
Fixed terrible performance issue
10 Years Ago
Tweaks to better observe server query NRE
10 Years Ago
Locked down ConCommand.Index - index is built on demand Terrain quality convar Terrain quality in F2 menu Automatically add Terrain Quality to procedural terrain
10 Years Ago
Added socket base so we can have different types of socket Added area based sockets (needs work, but theory is there) Added MathExtensions.cs Construction ghost updates on frame, instead of tick (smoother) Moved construction placement code so it can be called by ghost
10 Years Ago
Fixed hatchet throwing NRE's
10 Years Ago
Fixed client NRE on disconnect
10 Years Ago
Server browser now shows map name properly
10 Years Ago
Updated viewmodels with `always animate`
10 Years Ago
removed console.log hack (HTMLMain takes care of this now) limited html spam to warnings/errors viewmodel - check that we have an animationEvent before trying to use it in holster HTMLComponent - check m_View for null before trying to use it
10 Years Ago
Error message start with hash so they show up uniquely if different but same error message
10 Years Ago
fixed mouse wheel up not going previous sockets that are both male and female now flipped inside out before receiving a male fixed up some of the building components - still need working through added construction parts map
10 Years Ago
stairs, floor test
10 Years Ago
Construction ghost shader/effect - this is shit - lets get something better
10 Years Ago
Added next/previous key bindings Added hack so mouse wheel calls next/previous automatically Can change building parts using next/previous
10 Years Ago
Added socket icons for easier editing Now change construction parts with left/right (temporary)
10 Years Ago
Socket based building system WIP
10 Years Ago
Fixed fuckups from last night's commits
10 Years Ago
EAC update
10 Years Ago
Cooking/Spoiling now works again
10 Years Ago
Handle stackable variable properly
10 Years Ago
Deploying from a stack now doesn't use entire stack
10 Years Ago
Burnable/Fuel, removed redundant bullshit
10 Years Ago
Fixed item containers not creating
10 Years Ago
Made context menus work again
10 Years Ago
Updated items from newly modular item site - this breaks everything
10 Years Ago
Fixed command line values not being set
10 Years Ago
Fixed NREs when calling HTML functions before it's ready
10 Years Ago
Deleted test file
10 Years Ago
Updated localization
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)