userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Fixed awesome server memory leak
10 Years Ago
Fixed invalid blueprints getting through, causing havok
10 Years Ago
Fixed server NRE
10 Years Ago
Fixed protocol version not being set properly
10 Years Ago
Undone branding stomp, select stomp
10 Years Ago
Vitals now use HTML UI
10 Years Ago
Death screen placeholder implemented Fixed viewmodels staying after death
10 Years Ago
Fixed menu not showing Updated protocol properly
10 Years Ago
Refactored menu HTML shit Player model now starts asleep properly Increased protocol Third person offsets now in a variable (for editor, prefab editing) Sleeping screen implemented
10 Years Ago
Framework for death + sleeping ui Updated branding to better suit new version number format Disabled select/drag on UI (by default) Fixed loading progress text wrapping
10 Years Ago
Show cursor if console is open
10 Years Ago
Error fixes Background scene now in a prefab which gets created/destroyed when needed Error reporting reports current level name Fixed big white dot overlay
10 Years Ago
Lets build the osx version with the same case as the old version, so it will launch via steam
10 Years Ago
Fixed frames not costing anything Fixed hammer building taking 1 resource item at a time (instead of 25)
10 Years Ago
Updated items from admin site Normalized resources
10 Years Ago
Can repair damaged foundations Fixed client error when over-building a foundation Fixed some client errors breaking controls/input
10 Years Ago
Fixed compiler warnings
10 Years Ago
Build debug and release versions of dedicated server
10 Years Ago
Refactored resource giving. Trees now give 1000 wood. Quality default to the best
10 Years Ago
Different building block skins based on damage taken
10 Years Ago
Added List<>.PickRandom()
10 Years Ago
Smashing up building blocks now gives you resources
10 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
10 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)
10 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
10 Years Ago
Made building block skins modular + incredible
10 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files
10 Years Ago
Stripped debug output
10 Years Ago
Fixed trees being fucked (reverted to last sane state
10 Years Ago
Fixed player eyes being offset
10 Years Ago
Fixed being stuck in the air (HTML camera was marked as main)
10 Years Ago
NRE fix in Coherent RemoveView
10 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
10 Years Ago
Replace program paths in error reports with token
10 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
10 Years Ago
Use BuildNum in error logger
10 Years Ago
Use version from build system instead of trying to determine the date from the assembly
10 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
10 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
10 Years Ago
Updated items from admin site
10 Years Ago
Editor config - Builder/Planner
10 Years Ago
Backing up editor config here
10 Years Ago
Fixed server not knowing where the player's eyes were Allow prefab override (building parts use this) Make sure CreatePrefab always returns active GameObjects Cancel FrameDestroy after built Fixed never un-becoming frame on client Space switches between active players on dedicated server
10 Years Ago
Fixed serialization compile error
10 Years Ago
Procedural terrain now on Terrain layer Fixed client BuildingBlock erroring because definition wasn't set Fixed client BuildingBlock not getting ingredients properly
10 Years Ago
Melee attack is now instant, instead of hitpoint delayed Frames now have ingredients Hammer now builds frames Frames now build and become real building components Added SendNetworkUpdate Added playerinventory.Take Added playerinventory.GetAmount Added clientside PreNetworkUpdate, PostNetworkUpdate Fixed hammer viewmodel casting shadows Fixed constructions not being 'walkable'
10 Years Ago
added construct.frameminutes (how long before an inactive frame gets deleted)
10 Years Ago
Fixed construction layer override also setting socket handles
10 Years Ago
Building Blocks are now saved/networked properly Building Block skins now changed properly on clientside Building shader has _Valid - changes when placement is valid Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
10 Years Ago
Reorganising entity source files