5,292 Commits over 2,345 Days - 0.09cph!
Fixed awesome server memory leak
Fixed invalid blueprints getting through, causing havok
Fixed protocol version not being set properly
Undone branding stomp, select stomp
Death screen placeholder implemented
Fixed viewmodels staying after death
Fixed menu not showing
Updated protocol properly
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Show cursor if console is open
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Lets build the osx version with the same case as the old version, so it will launch via steam
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Updated items from admin site
Normalized resources
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
Build debug and release versions of dedicated server
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Different building block skins based on damage taken
Added List<>.PickRandom()
Smashing up building blocks now gives you resources
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Tweaked menu background
Fixed menu background shorts being allwhite
Made building block skins modular + incredible
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
Fixed trees being fucked (reverted to last sane state
Fixed player eyes being offset
Fixed being stuck in the air (HTML camera was marked as main)
NRE fix in Coherent RemoveView
Fixed Library folders being ignored by Plastic
Added missing Library folders
Replace program paths in error reports with token
Added debris layer
Added fx to entity destroy message
Added Gib effect
Added Vector3 extensions
Frames can now be destroyed with melee weapons
Use BuildNum in error logger
Use version from build system instead of trying to determine the date from the assembly
Frames now have placement cost
Copy ghost material so it doesn't the on-disk version
Added SocketMod - Terrain Check
Can no longer build sky bridges with foundations (sorry reddit)
Fixed HTML errors on shutdown
Updated items from admin site
Editor config - Builder/Planner
Backing up editor config here
Fixed server not knowing where the player's eyes were
Allow prefab override (building parts use this)
Make sure CreatePrefab always returns active GameObjects
Cancel FrameDestroy after built
Fixed never un-becoming frame on client
Space switches between active players on dedicated server
Fixed serialization compile error
Procedural terrain now on Terrain layer
Fixed client BuildingBlock erroring because definition wasn't set
Fixed client BuildingBlock not getting ingredients properly
Melee attack is now instant, instead of hitpoint delayed
Frames now have ingredients
Hammer now builds frames
Frames now build and become real building components
Added SendNetworkUpdate
Added playerinventory.Take
Added playerinventory.GetAmount
Added clientside PreNetworkUpdate, PostNetworkUpdate
Fixed hammer viewmodel casting shadows
Fixed constructions not being 'walkable'
added construct.frameminutes (how long before an inactive frame gets deleted)
Fixed construction layer override also setting socket handles
Building Blocks are now saved/networked properly
Building Block skins now changed properly on clientside
Building shader has _Valid - changes when placement is valid
Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
Reorganising entity source files