userGarry Newmancancel
branchrust_reboot/prereleasecancel

329 Commits over 243 Days - 0.06cph!

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Reverting some stuff
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Ragdoll/gib fix
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Merge Fixes
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Merge from main
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Compile fix
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Ragdoll Gibs
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Prefabs don't have to start disabled in the editor
7 Years Ago
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction) Added editor.DrawCollision to draw SkinnedMeshCollider triangles Ai.Think/Move works
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Bear spawn counts
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Made Rust Editor less tabby Can right click effect recycler to update life time, life time is shown on inspector Added infinite ammo cheat to editor
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Spawn entity if 100 matching name
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Bundles touch
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Bear ragdoll
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Manifest
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Fixed some missing behaviours
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Fixed spawn command being unaware of some entities Warn if SkinnedMeshCollision has no SkinnedMeshCollider Set prefabID in OnValidate Ai Collision
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Fit navmesh build into world gen stuff Fixed duplicate Profiler.EndSample
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Manifest
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Manifest fixes
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Updated RustBuilder, project version
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Bear animation cleanups
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Client build issues
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Fixes
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Prefab fixes
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Merge fixes
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Merge from main
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Variable fix
7 Years Ago
Merge fixes