branchrust_reboot/prereleasecancel
329 Commits over 243 Days - 0.06cph!
Prefabs don't have to start disabled in the editor
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction)
Added editor.DrawCollision to draw SkinnedMeshCollider triangles
Ai.Think/Move works
Made Rust Editor less tabby
Can right click effect recycler to update life time, life time is shown on inspector
Added infinite ammo cheat to editor
Spawn entity if 100 matching name
Fixed some missing behaviours
Fixed spawn command being unaware of some entities
Warn if SkinnedMeshCollision has no SkinnedMeshCollider
Set prefabID in OnValidate
Ai Collision
Fit navmesh build into world gen stuff
Fixed duplicate Profiler.EndSample
Updated RustBuilder, project version