userGarry Newmancancel
branchrust_reboot/prereleasecancel

329 Commits over 243 Days - 0.06cph!

7 Years Ago
Unity 5.6.0b6
7 Years Ago
Merged from main
7 Years Ago
Bundle build tweaks
7 Years Ago
Added editor.select command Renamed entity.create to entity.spawn Entity.spawn can take partial name, will complain if partial could be more than one entity Entity.spawn spawns where player is looking, rather than inside player's face Ai.WantsToAttack returns 0-1 to allow better weighting
7 Years Ago
Ai considers water depth when idle wandering
7 Years Ago
Scene 2 Prefab
7 Years Ago
5.6.0b5
7 Years Ago
Compile error
7 Years Ago
Merge from main
7 Years Ago
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Optimistically re-saving every prefab with a particlesystem
7 Years Ago
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Updating bundles
7 Years Ago
b4
7 Years Ago
Merge from main
7 Years Ago
Touching campfire prefab
7 Years Ago
Navmesh timing info
7 Years Ago
Ai perf tweaks
7 Years Ago
Fixed broken materials
7 Years Ago
Debugging client crash
7 Years Ago
Tick perf
7 Years Ago
Run preprocess on "map entities" Fixed no player corpse
7 Years Ago
Merged from main
7 Years Ago
Plugin rebuild
7 Years Ago
Merged from main
7 Years Ago
Merge Fixes
7 Years Ago
Merged from main
7 Years Ago
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reduced shader variants (build times)
7 Years Ago
Removed old AI system
7 Years Ago
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Merge fix
7 Years Ago
Merged from main
7 Years Ago
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Compile fix
7 Years Ago
Compile fix
7 Years Ago
7 Years Ago
Zombie fixes
7 Years Ago
More Ai Groundwork
7 Years Ago
7 Years Ago
AI Basics