branchrust_reboot/prereleasecancel
329 Commits over 243 Days - 0.06cph!
Added editor.select command
Renamed entity.create to entity.spawn
Entity.spawn can take partial name, will complain if partial could be more than one entity
Entity.spawn spawns where player is looking, rather than inside player's face
Ai.WantsToAttack returns 0-1 to allow better weighting
Ai considers water depth when idle wandering
Optimistically re-saving every prefab with a particlesystem
Run preprocess on "map entities"
Fixed no player corpse
reduced shader variants (build times)