branchrust_reboot/prereleasecancel
329 Commits over 243 Days - 0.06cph!
Made Rust Editor less tabby
Can right click effect recycler to update life time, life time is shown on inspector
Added infinite ammo cheat to editor
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction)
Added editor.DrawCollision to draw SkinnedMeshCollider triangles
Ai.Think/Move works
Prefabs don't have to start disabled in the editor
Fixed bear double spawnable
Ai stop sleeping when being attacked
Ai: don't try to eat alive stuff
Ai: fixed not fleeing
BaseEntity.Query (boilerplate for octree entity lookup)
Ai fears player a bit more
Ai stops attacking and flees if tired
Added Spatial.Grid for use in Entity.Query
Ai can hear gunshots - which wake them up, and they avoid moving towards them