userGarry Newmancancel
branchrust_reboot/prereleasecancel

329 Commits over 243 Days - 0.06cph!

8 Years Ago
Made Rust Editor less tabby Can right click effect recycler to update life time, life time is shown on inspector Added infinite ammo cheat to editor
8 Years Ago
Bear spawn counts
8 Years Ago
8 Years Ago
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction) Added editor.DrawCollision to draw SkinnedMeshCollider triangles Ai.Think/Move works
8 Years Ago
Prefabs don't have to start disabled in the editor
8 Years Ago
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Ragdoll Gibs
8 Years Ago
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Compile fix
8 Years Ago
Merge from main
8 Years Ago
Merge Fixes
8 Years Ago
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8 Years Ago
Ragdoll/gib fix
8 Years Ago
8 Years Ago
Reverting some stuff
8 Years Ago
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Test
8 Years Ago
Updated default spawn
8 Years Ago
Merge from main
8 Years Ago
Shader fixes, probably
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Compile fix
8 Years Ago
Scene to Prefab
8 Years Ago
Fixed bear double spawnable
8 Years Ago
Ai Memory cleanup
8 Years Ago
Ai stop sleeping when being attacked
8 Years Ago
Ai: don't try to eat alive stuff Ai: fixed not fleeing
8 Years Ago
BaseEntity.Query (boilerplate for octree entity lookup) Ai fears player a bit more Ai stops attacking and flees if tired
8 Years Ago
Client compile fix
8 Years Ago
Client compile fix
8 Years Ago
Added Spatial.Grid for use in Entity.Query
8 Years Ago
Ai can hear gunshots - which wake them up, and they avoid moving towards them
8 Years Ago
Compile fixes
8 Years Ago
8 Years Ago
Merged from main