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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Raknet crashes with divide by zero if retryCount is less than 3(!)
10 Years Ago
Fixed bug in earlier client connection fix
10 Years Ago
Fixed loot containing starter blueprints
10 Years Ago
Fixed beartrap NRE
10 Years Ago
Fixed hide_poncho proper
10 Years Ago
Fixed error when trying to wear the hide poncho
10 Years Ago
Server optimizations
10 Years Ago
Compile fix
10 Years Ago
More diagnostics Better network statistics
10 Years Ago
Connection tweaks
10 Years Ago
Server optimizations
10 Years Ago
Client optimizations
10 Years Ago
Prefab pre-process fix
10 Years Ago
More server optimization
10 Years Ago
Server optimizations
10 Years Ago
Fixed weapon entities getting duplicated on load
10 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
10 Years Ago
Disabled ddraw on server (precaution) More diagnostics
10 Years Ago
Better RPC Caching
10 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
10 Years Ago
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
10 Years Ago
Fixed client compile
10 Years Ago
Don't warm up stability if server.stability is false
10 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
10 Years Ago
Disconnection reasons
10 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
10 Years Ago
PerformanceReport - use floats not doubles
10 Years Ago
Log when reporting performance data
10 Years Ago
Shots in the dark
10 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
10 Years Ago
Optimized how entity positions are networked
10 Years Ago
added effects.footsteps added effects.ambience
10 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
10 Years Ago
Optimize sample rates
10 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
10 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
10 Years Ago
Performance recording stuff
10 Years Ago
server.ip should work again
10 Years Ago
NRE fixes
10 Years Ago
EAC hashtool fixes
10 Years Ago
Metabolism rate hotfix (servers need to restart)
10 Years Ago
New hashtool config
10 Years Ago
Generated lootspawn recepies
10 Years Ago
Connection tweak Hammer non automatic, reduced delay Reduced ore cook times Increased shotgun damage
10 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
10 Years Ago
Fixed block.halfheight metal health Fixed door metal health
10 Years Ago
Fixed not being able to connect to server after a failed join attempt
10 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
10 Years Ago
Server: Create a net_env if none exists (after loading a save)
10 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures