7,315 Commits over 2,345 Days - 0.13cph!
Fixed EAC error when disconnecting before auth
Fixed radiation overlay
Re-enabled metabolism
Fixed admins not really being set as admins
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
Allow developers to go third person too
report protocol++
Increased arrow speed, made it shitter against buildings (!)
Fixed metal halfheight block being 4 meters offset
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
Changing D3D9 fullscreen mode to "exclusive mode" by request
Fixed NRE in OnProjectileAttack
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
foundation, floor, roof, walls, stairs - metal tier
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
wooden door key can be burnt in fire/furnace
Fixed protection properties not expanding when new damage types added
Beefed up block vs melee protections
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
Boilerplate for recording bytes sent
Fixing server shutdown NRE
Handle CONNECTION_ATTEMPT_FAILED
Undoing footstep commits (they broke the compile)
Tweaked builder to delete hashtool better
Making sure builder is up to date
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
Fixed warnings, compile errors, cleaned up
Kicking, disconnecting, addresses
Removing obsolete network send methods
Removed old network router
Sleeping bags can be destroyed
Save+Network Protocol++
Can build on roads/caves again
Missing meta files
Fixed NRE when redirect is empty in AIRedirect