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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Reverted testlevel to non broke version
10 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually
10 Years Ago
Made all food edible
10 Years Ago
Fixed barrels respawning until they took over the whole world Barrels die properly when killed
10 Years Ago
Compile error
10 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
10 Years Ago
Compile fix
10 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
10 Years Ago
Store the world checksum in the save too Protocol++
10 Years Ago
Merged radtown branch to main
10 Years Ago
Reverted procedural map
10 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
10 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
10 Years Ago
Main merge
10 Years Ago
Shielded exception in PlayerPrefs.SetString
10 Years Ago
Chat quote bug
10 Years Ago
Converting Realm.Server() to isServer where possible
10 Years Ago
Bullshit
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
10 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
10 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
10 Years Ago
Lootspawn definitions
10 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
10 Years Ago
generate.bat
10 Years Ago
Main merge
10 Years Ago
Fixed "Prevent Build" layer doing nothing
10 Years Ago
Don't throw unpushed realm errors outside of the editor
10 Years Ago
Updated EAC (no more kicks due to steam timeouts) protocol++
10 Years Ago
Trunk merge
10 Years Ago
Crate prefab
10 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
10 Years Ago
Spawn Handler realming
10 Years Ago
Update/merge
10 Years Ago
merging realm fixes from radtown branch
10 Years Ago
Loot boxes can be destroyed (and their contents spilled) Loot boxes can be respawnable
10 Years Ago
Debug commands realm
10 Years Ago
Fixed realm error when moving items in the inventory
10 Years Ago
Save loot contents Loot regen Merge fixes
10 Years Ago
Merged with trunk
10 Years Ago
Tweaked server console colours
10 Years Ago
Fixed Locks not saving proper
10 Years Ago
Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
10 Years Ago
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
10 Years Ago
Renamed a few files
10 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
10 Years Ago
Updated to unity beta 19
10 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
10 Years Ago
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
10 Years Ago
Error fixes