7,315 Commits over 2,345 Days - 0.13cph!
Clarified triangle index error
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
Fixed not being able to pick up dropped items
Added player persistant data
Blueprints restricted to player's unlock list
Network channels
Congestion handler
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
Fixed building block darken health effect
Stability perf tweaks
Stability support eventually fail gracefully if no ground route found
Extra dedicated server stats
Can place supports/pillars on foundation/floor triangle
Can attach floor triangles to each other (like normal floors)
Cleaning up and optimizing stability system
Loading a save pre-warms the stability system
Added DebugServer/DebugClient callbacks if entity is in debug mode
OnFlagsChanged gets called when entity flags change
Fixed torch flicking on for a second when swapped to
Fixed player belt inventory not really sending in snapshots
Include build time in error reports
Fixed active weapon not always updating properly
Send player's belt inventory correctly
No active weapon when sleeping
Fixed clothes not animating in PlayerModel.unity
More work queue optimizations
Physics performance tweaks
Fixed campfires not dealing damage properly
time and physics convars for server owners
Stability performance vars
Workqueue insight
Player prefab performance test
Temporarily preventing sending network update on stability var change
Setting up console window to host other developer tools
Another IsNaNOrInfinity check in AILocomotion
WorkQueue performance tweak
UpdateSurroundingsQueue profiling
globalchat enabled by default
More server console tweaks/fixes
Tweaking console newline behaviour
Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
Guards against NaN/Infinity vectors and added warnings