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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Don't re-network updated stability value unless it changed
10 Years Ago
Spawned entities send a creation message immediately
10 Years Ago
Fixed player models not aiming up/down
10 Years Ago
Properly named queue time warnings
10 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
10 Years Ago
Fixed missing smoke materials on cargo plane and torch
10 Years Ago
Reverted to previous lidgren version
10 Years Ago
Fixed startup error in buildingtest Fixed guns making now shoot effects Fixed entity disable broken logic Converted weapon worldmodels to the new ShadowOnly stuff Limting error reporting to 5 per minute Fixed NRE when getting pingTime Fixed deploy guide NRE Fixed "Ignore collision failed" warnings Fixed NRE and warnings in new console system
10 Years Ago
Fixed fog shader on windows Tweaked entity network rates Fixed logic error in DamageTypes
10 Years Ago
Updated builder to use b18
10 Years Ago
Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
10 Years Ago
Attempt to fix "NetException: This message has already been sent!"
10 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
10 Years Ago
Better behaviour for disabled entities
10 Years Ago
More profiling
10 Years Ago
When loading a HeldEntity, reset the owner
10 Years Ago
Bunch of clientside profiling
10 Years Ago
network grid tweak
10 Years Ago
10 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
10 Years Ago
null entity check in SaveAll (something weird is happening)
10 Years Ago
Updated lidgren to r391
10 Years Ago
More low level network message writing
10 Years Ago
Added server.compression to turn network compression on/off
10 Years Ago
Added timewarnings to stability system
10 Years Ago
Added MaxSpawnDistance to effects Added low quality mode to lerp Fixed serialization fuckup in StorageBox (fixes capacity)
10 Years Ago
Network tweak
10 Years Ago
Made walls face outwards properly by default Fixed ore texture
10 Years Ago
Check before adding position update
10 Years Ago
Fixed server info modal closing
10 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
10 Years Ago
Fixed "server is closing" error
10 Years Ago
Fixed rock textures
10 Years Ago
Fixed compile error
10 Years Ago
Server log now shows reason for disconnect
10 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
10 Years Ago
Profiling player join
10 Years Ago
Server perf tweaking
10 Years Ago
Lootspawn property
10 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
10 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
10 Years Ago
Tweaking event schedule to make sure we don't have multiple running
10 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
10 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
10 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
10 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
10 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
10 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
10 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
10 Years Ago
Moved camera blur effects to a sub-camera