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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Unified item destroying
10 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
10 Years Ago
Breaking Transform Monitoring into buckets
10 Years Ago
Keep the console at native res
10 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
10 Years Ago
Refactoring Unified network position lerping, less shitty
10 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
10 Years Ago
Client fix
10 Years Ago
Refactoring, gulp
10 Years Ago
Refactoring
10 Years Ago
Refactoring
10 Years Ago
Bullet weapon test
10 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
10 Years Ago
We can cache these messages and reuse them to avoid GC churn
10 Years Ago
Eating now affects metabolism properly Campfire placement guide proper Pass time to take onto ItemActions
10 Years Ago
Changed say so you don't have to use quotes Wolf ragdoll
10 Years Ago
Resources now use the Resource Dispenser component Fixed gibs not working if the mesh wasn't convex
10 Years Ago
Added command say Added command users Added command banlist Added command banlistex Added command listid
10 Years Ago
Added status command Added connection.ping Added connection.connectionTime Added connection.GetSecondsConnected()
10 Years Ago
Added ConsoleSystem.RunConfig Ban.cfg now saved/loaded proper Added ConsoleSystem.Arg.GetPlayer( name/ip/steamid ) Added BasePlayer.Find( name/ip/steamid ) Added kick command Added ban command Added banid command
10 Years Ago
Server errors and asserts
10 Years Ago
Banlist, load
10 Years Ago
Null Ref fix n TransformMontitor
10 Years Ago
Remove corpses after 6 hours
10 Years Ago
Can now die from starving Can now die from drowning Can now die from thirst Can now die from freezing Can now die from bleeding
10 Years Ago
Can harvest human meat + bones Can harvest wolf meat + bones Added ResourceDispenser class Added custom editor property draw for item id's
10 Years Ago
Fixed server assert
10 Years Ago
Wood burns at a decent rate, updates loot UI appropriately
10 Years Ago
Fixed broken shader on Damage Indicator
10 Years Ago
Fixed fuckup in TransformMonitor which caused the server to stop running Fixed infinite loop when dragging items into themselves
10 Years Ago
Fixed campfire import scale Changed how item models are loaded (this will temp break a lot of stuff) Implemented Bill's campfire effects Added LightEx - for animating lights
10 Years Ago
Fixed players growling
10 Years Ago
Added RCon
10 Years Ago
Added lerp visualization Tweaked lerp, update rates
10 Years Ago
protocol++
10 Years Ago
Removed debug output
10 Years Ago
Can switch between players in spectate mode (jump and duck) Fixed server error when players die
10 Years Ago
Steam Client -> clientside only
10 Years Ago
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
10 Years Ago
Fixed item inv not stacking different items properly
10 Years Ago
ContextMenuUI fix
10 Years Ago
Wolf now dies Wolf drops corpse (it's just a cube atm) Player drops a corpse (a naked ragdoll that is stick to the floor) Player corpse can be looted
10 Years Ago
Add inventory notifications to the previous update Show active crafts in blueprint list
10 Years Ago
Craft notifications Craft cancelling Craft progress
10 Years Ago
Phrase updates
10 Years Ago
Sort by craftablility Craft on click
10 Years Ago
Menu shows blueprints Menu indicates whether you can craft blueprint
10 Years Ago
Added PlayerBlueprints component Now sending list of craftable blueprints to HTML (wip)
10 Years Ago
More water fuckery
10 Years Ago
Tried to make water less terrible. Really need to get it fogging properly.