7,315 Commits over 2,345 Days - 0.13cph!
Now using Engine.IsDedicatedSever instead of .batchmode
Breaking Transform Monitoring into buckets
Keep the console at native res
Fixed infinite loop in FormatMemory
Added gc.collect
objects command now shows memory usage
Refactoring
Unified network position lerping, less shitty
Fixed schoolboy error (got client and server the wrong way around)
Fixed weapon worldmodels floating 30 feet in front of player
Bow can now fire arrows (wip)
Fixed GameTrace sometimes returning too early
Can pick up dropped world items again
We can cache these messages and reuse them to avoid GC churn
Eating now affects metabolism properly
Campfire placement guide proper
Pass time to take onto ItemActions
Changed say so you don't have to use quotes
Wolf ragdoll
Resources now use the Resource Dispenser component
Fixed gibs not working if the mesh wasn't convex
Added command say
Added command users
Added command banlist
Added command banlistex
Added command listid
Added status command
Added connection.ping
Added connection.connectionTime
Added connection.GetSecondsConnected()
Added ConsoleSystem.RunConfig
Ban.cfg now saved/loaded proper
Added ConsoleSystem.Arg.GetPlayer( name/ip/steamid )
Added BasePlayer.Find( name/ip/steamid )
Added kick command
Added ban command
Added banid command
Server errors and asserts
Null Ref fix n TransformMontitor
Remove corpses after 6 hours
Can now die from starving
Can now die from drowning
Can now die from thirst
Can now die from freezing
Can now die from bleeding
Can harvest human meat + bones
Can harvest wolf meat + bones
Added ResourceDispenser class
Added custom editor property draw for item id's
Wood burns at a decent rate, updates loot UI appropriately
Fixed broken shader on Damage Indicator
Fixed fuckup in TransformMonitor which caused the server to stop running
Fixed infinite loop when dragging items into themselves
Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights
Added lerp visualization
Tweaked lerp, update rates
Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
Steam Client -> clientside only
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
Fixed item inv not stacking different items properly
Wolf now dies
Wolf drops corpse (it's just a cube atm)
Player drops a corpse (a naked ragdoll that is stick to the floor)
Player corpse can be looted
Add inventory notifications to the previous update
Show active crafts in blueprint list
Craft notifications
Craft cancelling
Craft progress
Sort by craftablility
Craft on click
Menu shows blueprints
Menu indicates whether you can craft blueprint
Added PlayerBlueprints component
Now sending list of craftable blueprints to HTML (wip)
Tried to make water less terrible. Really need to get it fogging properly.