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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Menu popup animation Refactored Menu Moved crafting window to far left Fixed dragged items being behind menu
10 Years Ago
Added belt selection keys to bindings (instead of hard coded to 1234 etc) HTML inventory menu is functional enough to enable by default
10 Years Ago
Build a proper release version of the dedicated server
10 Years Ago
Wearables/Beltbar hooked up to HTML ui
10 Years Ago
Made items draggable, item slots droppable Items are now added to array by slot number glue.js switches the screen to ingame and opens inventory in chrome
10 Years Ago
Fixed JQueryUI fucking up drag positions with page zoom enabled
10 Years Ago
Fixed viewmodel animation trigger errors Fixed player inventory errors Ignore empty console commands Split up client network cycle, to aid debugging Don't allow connect multiple times
10 Years Ago
Added server.secure convar
10 Years Ago
Updated EAC
10 Years Ago
Fixed players being able to die when dead Removed more debug output
10 Years Ago
Making the server less verbose
10 Years Ago
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
10 Years Ago
Fixed HTML menu for real this time
10 Years Ago
Reduced calorie healing so you're not immortal
10 Years Ago
Fixed HTML rendering being laggy Fixed quit not working
10 Years Ago
Fixed ui starting on ingame screen
10 Years Ago
Server compile fix
10 Years Ago
Forgot this file
10 Years Ago
Moved HTML localization to service HTML Inventory now updated from game Added inventory.old convar - defaults to true Added HTML inventory icons HTML UI now scales with screen height Removed guiWindow directive (handled by engine) Fixed HTML inventory menu showing up in game Fixed inventory not getting updated when receiving stacked resources Fixed player voice error on disconnect Fixed error logger sending out of memory errors multiple times
10 Years Ago
Compile to experimental folder for cleanliness Remove unused test scene Add missing meta files Update css map
10 Years Ago
HTML UI can now steal keyboard input Console Commands can now have no arguments Console Commands throw warning on incompatible function bind Added HTML UI chat, removed old chat Console window swallows keys properly Show cursor when console window visible Chat history Fixed triple headed bear in menu Fixed belt activating when typing in chat Fixed server browser error when listing servers with no tags
10 Years Ago
HTML menu scene didn't save
10 Years Ago
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
10 Years Ago
Fixed awesome server memory leak
10 Years Ago
Fixed invalid blueprints getting through, causing havok
10 Years Ago
Fixed server NRE
10 Years Ago
Fixed protocol version not being set properly
10 Years Ago
Undone branding stomp, select stomp
10 Years Ago
Vitals now use HTML UI
10 Years Ago
Death screen placeholder implemented Fixed viewmodels staying after death
10 Years Ago
Fixed menu not showing Updated protocol properly
10 Years Ago
Refactored menu HTML shit Player model now starts asleep properly Increased protocol Third person offsets now in a variable (for editor, prefab editing) Sleeping screen implemented
10 Years Ago
Framework for death + sleeping ui Updated branding to better suit new version number format Disabled select/drag on UI (by default) Fixed loading progress text wrapping
10 Years Ago
Show cursor if console is open
10 Years Ago
Error fixes Background scene now in a prefab which gets created/destroyed when needed Error reporting reports current level name Fixed big white dot overlay
10 Years Ago
Lets build the osx version with the same case as the old version, so it will launch via steam
10 Years Ago
Fixed frames not costing anything Fixed hammer building taking 1 resource item at a time (instead of 25)
10 Years Ago
Updated items from admin site Normalized resources
10 Years Ago
Can repair damaged foundations Fixed client error when over-building a foundation Fixed some client errors breaking controls/input
10 Years Ago
Fixed compiler warnings
10 Years Ago
Build debug and release versions of dedicated server
10 Years Ago
Refactored resource giving. Trees now give 1000 wood. Quality default to the best
10 Years Ago
Different building block skins based on damage taken
10 Years Ago
Added List<>.PickRandom()
10 Years Ago
Smashing up building blocks now gives you resources
10 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
10 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)
10 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
10 Years Ago
Made building block skins modular + incredible
10 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files