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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Fixed console overflow
10 Years Ago
I think this bit of bullshit in the error reporting is crashing Linux
10 Years Ago
Added grass layer Grass uses later of spawner object Grass no longer rendered in reflection
10 Years Ago
Tweaked grass - Added vertex coloring - Color fading between splats - Color randomness - Wind based on color (encourage blade seperation) - Grows 2 meters underwater - grass atlas is now greyscale
10 Years Ago
Replacing menu with HTML Menu
10 Years Ago
Branding overlay
10 Years Ago
Grass randomizer http://files.facepunch.com/garry/2014/May/29/1401374821.jpg http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
10 Years Ago
Server paging
10 Years Ago
Defer digestion, update @ 20fps (prevents server refresh lag)
10 Years Ago
Hide the in game UI when in game (for now)
10 Years Ago
Non functional disconnect button
10 Years Ago
Not used
10 Years Ago
Re-implemented translations again
10 Years Ago
Removed old phrase files
10 Years Ago
Added loading screen
10 Years Ago
Fixed cursor not hiding (again) Added simulate buttons to debug Added connection status feedback (todo) Show loading screen when connected, instead of when starting to connect
10 Years Ago
Don't refresh servers until we open the page
10 Years Ago
Steam Sharp - handle steam not being open without crashing
10 Years Ago
Updated steam native dlls
10 Years Ago
Nicer menu toggling
10 Years Ago
Fixed menu screen not closing when in game Removed now apparently unused menu.html
10 Years Ago
removed hardcoded development class
10 Years Ago
new Error Loggin URL
10 Years Ago
Cursor managment from HTML (cursor will show if any element with .needcursor is visible) Fixed glue.on not getting arguments renamed glue.call to glue.trigger (to avoid confusion) added $rootscope.global object - which is set by the game on startup server queries use server_protocol from game game now hides menu element where appropriate Joining server is now working
10 Years Ago
Added language picker Added selected server popup Removed global gutter padding (this should be done on a screen by screen) Server join button
10 Years Ago
Localization Querying Lan/Friends/History
10 Years Ago
Language strings
10 Years Ago
Server populate fix
10 Years Ago
Better error logging. I'm going to stop fucking around with this now.
10 Years Ago
Updated translations
10 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game
10 Years Ago
Re-implemented localization
10 Years Ago
Updated console system to address Andre's OCD with global
10 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
10 Years Ago
Localization framework
10 Years Ago
Updated EAC server dll
11 Years Ago
html menu placeholder
11 Years Ago
less shit stack trace in errors
11 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
11 Years Ago
EAC enabled proper
11 Years Ago
Error logger - always generate our own stacktrace
11 Years Ago
Added stacktest command Added further checks to client.connect
11 Years Ago
NRE fix #20942869
11 Years Ago
A few misc bug fixes
11 Years Ago
Only send errors once Properly complete the stack trace if it's missing
11 Years Ago
Fixed bow viewmodel prefab creating errors
11 Years Ago
Fixed editor errors when running client only
11 Years Ago
Error logger, add current dll timestamp
11 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
11 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!