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7,315 Commits over 2,345 Days - 0.13cph!

11 Years Ago
Added Sentry error reporting
11 Years Ago
Moving HTML stuff around a bit - using angularjs
11 Years Ago
Relocated HTML folder
11 Years Ago
Fixed not saving properly Added editor menus to load/save
11 Years Ago
Changed WorldItems item network updating from ticking to event based (server performance++)
11 Years Ago
More HTML experiments.
11 Years Ago
More HTML menu test
11 Years Ago
Fixed exception when cancelling task when no tasks exist
11 Years Ago
Run tick cycle every 60th instead of every 30th
11 Years Ago
Fixed console variables not setting (schoolboy error)
11 Years Ago
Added replacement menu test scene
11 Years Ago
Server performance, prevent ticks from bunching up
11 Years Ago
Added writecfg, server.writecfg
11 Years Ago
Added replicated convars Accidentally re-wrote half the console system Listen server creators are now admins Fixed Jog Left being fucked
11 Years Ago
Linux native library update
11 Years Ago
This should fix dead players over-thinking on server
11 Years Ago
Fixed string pooling sending continuously in listen server
11 Years Ago
This should fix not being able to hear other players
11 Years Ago
Added voice chat (via Steam) Fixed Length bug in NetStream
11 Years Ago
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
11 Years Ago
Added TransformMonitor
11 Years Ago
Testing html renderer
11 Years Ago
Updated steam api dll for editor
11 Years Ago
Re-organising clothing folder
11 Years Ago
Adding Coherent UI base
11 Years Ago
Linux build hunch
11 Years Ago
Profiling Bullshit
11 Years Ago
Updated native steam library
11 Years Ago
Fixed effect position spawn
11 Years Ago
Fixed sound length not counting delay
11 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
11 Years Ago
Various effect/bone/string pooling fixes
11 Years Ago
Fixed long pause on joining singleplayer game
11 Years Ago
Rolling the protocol
11 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
11 Years Ago
Fixed broken player collision
11 Years Ago
Fixed console spam
11 Years Ago
Fixed objects getting removed
11 Years Ago
Implemented Jog animations
11 Years Ago
Footsteps test
11 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
11 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
11 Years Ago
Fixed player model state not being networked
11 Years Ago
Network grid was stupid on TestLevel
11 Years Ago
Fixed beltbar errors
11 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
11 Years Ago
Bad merge here
11 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
11 Years Ago
Fixed server NRE when looting
11 Years Ago
tweaking water