7,315 Commits over 2,345 Days - 0.13cph!
Added Sentry error reporting
Moving HTML stuff around a bit - using angularjs
Fixed not saving properly
Added editor menus to load/save
Changed WorldItems item network updating from ticking to event based (server performance++)
Fixed exception when cancelling task when no tasks exist
Run tick cycle every 60th instead of every 30th
Fixed console variables not setting (schoolboy error)
Added replacement menu test scene
Server performance, prevent ticks from bunching up
Added writecfg, server.writecfg
Added replicated convars
Accidentally re-wrote half the console system
Listen server creators are now admins
Fixed Jog Left being fucked
Linux native library update
This should fix dead players over-thinking on server
Fixed string pooling sending continuously in listen server
This should fix not being able to hear other players
Added voice chat (via Steam)
Fixed Length bug in NetStream
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
Updated steam api dll for editor
Re-organising clothing folder
Updated native steam library
Fixed effect position spawn
Fixed sound length not counting delay
Replaced old protobuf implementation. Oh god this is a lot of code change.
Tweaked overlay, chat
Various effect/bone/string pooling fixes
Fixed long pause on joining singleplayer game
Refactored string pool so it works when not connected to a server
Player animations now predicted properly
Fixed broken player collision
Fixed objects getting removed
Implemented Jog animations
Changed particle stuff to `effects` - now spawns audio too
Added placeholder sounds to generic hit, blood hit, rock swing
Fixed string pooling being insanely broken
Fixed Effects that are attached to bones being broken
Fixed player model state not being networked
Network grid was stupid on TestLevel
Viewmodel is hidden in 3rd person mode
Worldmodel is hidden in 1st person mode
Attack anim in 3rd person
ModelState is now networked
Attack anims are networked
Switched more classes to the new proto system
Player Model - hold type, and world model
Added GameManager.CreatePrefabInactive
Fixed server NRE when looting