7,315 Commits over 2,345 Days - 0.13cph!
Fixed pending/blocked friends showing in server list
UI.Dialogs don't use SceneToPrefab
Switched from UI scenes to prefabs
Session button works
Pie menu uses TMP
Smoother client bootstrap
Bootstrap/Console use TMP
NewsBox uses HttpImage
HttpImage names the textures it creates
Fix servers not loading properly if launching with a -load param
Server list layout
Show friend's name on server list entry if in server
Server gamemode tags/describers
Fix Session button unclickable
Menu tweaks
Added ConvertToTextMeshProTools
Fixed CJK not rendering properly in TMP
Test for server not getting item definitions
Don't throw exception in LoadManifest if something is wrong
Steamworks update - should read item flags properly on windows
Show crafted item when unlocking a crate
Fixed disconnect button not showing
InventoryManager refactor
Fixed scrapping multiple items not working
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra)
Update TMP
Inventory crafting fixes
Menu tweaks
Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
Steamworks CreateInterface fallback
Steamworks use CreateInterface instead of FindOrCreateUserInterface
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
Fixed NRE reports being grouped up
Fix inventory button sizes getting out of sync
Inventory reload properly
Fix inventory exceptions
Log unhandled async errors
async exception crash bandaid
Main menu screen by default
Fixed menu panel alignments
Fixed OneActiveSibling being editor only
Split menu into prefabs instead of scenes
fp.steamworks 2 trial by fire
Making steam dev tools are proper async