7,315 Commits over 2,345 Days - 0.13cph!
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Update phrases from static Translate.Phrase's
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Map no longer using SceneToPrefab
Loading screen no longer using SceneToPrefab
Jenkinsfile with MakeNetworkShare
Fixed getting server list from the wrong place
Nicer initialization
Server address + Server name for integration
Merged Facepunch.Unity changes
Updated Facepunch.Unity (which uses Facepunch.System now)
Use Facepunch.System from plugins folder
Removing old reporting system
Reverted previous changes (sorry guys not ready, maybe next patch)
added F8 framerate rainbow
decreased analytic update frequency
added performance analytics
reverted to blueprints
reverted recoil changes
re-added half block
made raiding impossible and really easy
made all cheating impossible
removed all rng
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
Updated Facepunch.Steamworks
Added Jetpack
rethrow caught exceptions so we actually fail properly
Steam Items http://bit.ly/2rb5pWE
Only report exceptions from official servers again
Exception reporting filtering
Get developer list from manifest
Updated how manifest is loaded
Tag current changeset id in exception reporting
Exception reporter doesn't report errors, because Unity throws too many of them.