7,315 Commits over 2,345 Days - 0.13cph!
Fixed Benchmark nosteam error
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
Put benchmark maps in bundles
Automated benchmark framework
Merged perf shit from main
tech tree:
- draw icons
- don't drag recursive unless shift etc down
Fixed binds running when typing in search
Hide unlock panel when unlocked
Craft buttons correctly available depending on whether craftable
Craft queue scrollable
Craft queue cancellable
Show locked level on searched icons
resetbp reverts unlocked items to default
xp.reset works
xp.setlevel works
Fixed XP notice HUD getting huge
Reduced xp gain particle count
Craft count spacing
Hide uncraftable blueprints (like the key)
Don't allow craft if parent item hasn't been unlocked
Show "parent item needs unlock"
Order locked blueprints by cost
Show child items in blueprint description
Fixed xp particle explosion when spending xp
Fixed vitals covering inventory menu
Fixed other player voice notices showing on HUD
More sensible thirdperson defaults
Players stand in player perf scene
Fixed skinned clothing replacing skin textures
Fixed tshirt skins
Fixed knockers not censored in inventory menu
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
Removed steaminv.del outside of editor
Added warnings when trying to parent entity to itself
Added warnings when trying to parent entity to its child
Fixed C4 parenting to its own child
dof_blur, dof_aper now saved vars
Fixed stack overflow when ShouldNetworkTo'ing self
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Console System handles Vector3 properly
DOF: if looking at an entity with eyes, focus on them
Don't allow spectating self (!)
third person camera doesn't go through stuff
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code