7,315 Commits over 2,345 Days - 0.13cph!
Added RectTransformEx
Added VectorEx functions
Added BoundsEx functions
Added SingletonComponent.InitializeSingletons( go )
Move DestroyAllChildren to Facepunch.UnityEngine
Move ColorEx to Facepunch.UnityEngine
Deleted unused duplicate SingletonComponent
Added Rust.Localization module
Moving Filesystem class to Filesystem module
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
Backporting modular benchmarks
Rename DecalRecycle to Decal
Strip HDRP DecalProjector from effect decals
Fixed some decals spawning sidewards (HDRP IVersionable ordeal)
Decals Test scene
Play regular benchmark demo as part of benchmarking
Show current date/time when benchmarking
Show BenchmarkInfo
Set benchmark report results
Report at the end of the benchmarks
Run benchmarks via Benchmarking class
Rename ClothingBenchmark scene
Switch to database2
Move sky settings from BaseSceneSettings to BaseSky
Fixed fire/smoke particle
BenchmarkTimer in seconds instead of ms
Benchmark time level loading
Preload shaders
Fixed Lod Bias settings
Bootstrap timings for benchmark
Speed up bootstrap loading
Shader.WarmupAllShaders crashes - so lets not do that
Shader.WarmupAllShaders test
Disable MovieMaker canvas in benchmark
Disable MovieMaker canvas in benchmark
Fix TimeSince constructor warning in MainMenuSystem