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4,521 Commits over 1,338 Days - 0.14cph!

5 Months Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
5 Months Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
5 Months Ago
Fix errors when launching in content mode Add Scene/New Scene
5 Months Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
5 Months Ago
Trace filters apply to hitboxes too
5 Months Ago
Fixed missed angular rotation lock
5 Months Ago
Fix PhysicsLockControlWidget squashing
5 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
5 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
5 Months Ago
Fix compile warning 🥳
5 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
5 Months Ago
Fix sometimes not showing any errors
5 Months Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
5 Months Ago
Fix test to use new behaviour
5 Months Ago
Fix speellings
5 Months Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
5 Months Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
5 Months Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
5 Months Ago
Remove GlobalLobby Strip out GameLobby
5 Months Ago
Cleanup
5 Months Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
5 Months Ago
5 Months Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware
5 Months Ago
Component EditorTool foundation (Camera Preview)
5 Months Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
5 Months Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
5 Months Ago
Fixed double time (sorry!)
5 Months Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
5 Months Ago
Asset Browser: bail async task when not valid
5 Months Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
5 Months Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
5 Months Ago
Run tasks in a scene scope
5 Months Ago
Make the mixgraph as simple as it can be
5 Months Ago
Strip out Context.Client Protect GameObjectDirectory a bit
5 Months Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
5 Months Ago
Fix audiostream crash
5 Months Ago
Name the threads properly
5 Months Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
5 Months Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
5 Months Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
5 Months Ago
Fix NRE's when playing video
5 Months Ago
3d sound falloff tweaks (obey volume more)
5 Months Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
5 Months Ago
Fixed UI sounds being loud for one frame
5 Months Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
5 Months Ago
CubicBeizer to CubicBezier Fix some sound errors
5 Months Ago
Fix sound errors
5 Months Ago
SoundSystem Takeover (#1425)
5 Months Ago
Remove soundevents folder
5 Months Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class