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5,134 Commits over 1,583 Days - 0.14cph!

11 Months Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
11 Months Ago
Delete cloud assets that we can't trace back to a package
11 Months Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
11 Months Ago
Revert "Use standalone launcher by default" This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
11 Months Ago
Use standalone launcher by default
11 Months Ago
More links on launcher
11 Months Ago
Add project from folder create new project
11 Months Ago
Move SegmentedControl over Add EditorUtility.DisplayDialog which asks a bool Pin/Remove works
11 Months Ago
Warnings as errors
11 Months Ago
QtAppSystem styles, filesystem ToolFramwork2 startup, use managed qt init Launcher has project list basics Paint.Draw from url is dpi aware
11 Months Ago
Init qt fonts properly Init qt dirs properly
11 Months Ago
ContextTools not used anymore Delete Command.Collection, simplify concommand internals. Change how cookies work, filenames (your cookies will be cleared) Update default editor layout Delete empty cookie files instead of writing them Fix convar values being wrong
11 Months Ago
Fade in explanation
11 Months Ago
Fix game test
11 Months Ago
Fix unit tests
11 Months Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
11 Months Ago
Re-organise launcher projects
11 Months Ago
Adding documentation for the api page
11 Months Ago
strip unused Remove unused
11 Months Ago
Fix tests
11 Months Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning
11 Months Ago
Refactoring, making internal Fix warning
11 Months Ago
Clean up Fix menu sounds not playing
11 Months Ago
Create phonon.pdb Reflection works! 😅 Latest
11 Months Ago
Steam audio scene system Apply direct
11 Months Ago
Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor
11 Months Ago
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now
11 Months Ago
Route SoundHandle through managed system, use speaker volumes etc
11 Months Ago
Audio processor basics
11 Months Ago
Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer
11 Months Ago
strip vmixtool
11 Months Ago
create mixer - can play sounds!
11 Months Ago
Binds
11 Months Ago
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh. Add global usings to minimal project Make minimal scene less reflective
11 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
11 Months Ago
Expose style functions Canvas class - internal for now
11 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
11 Months Ago
Correctly ignore razor files in editor/ unittest/
11 Months Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
11 Months Ago
Fix array oob in CreateIpBasedSocket
11 Months Ago
Maybe this is pissing off the build server
11 Months Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
11 Months Ago
Extra try to make sure this isn't an exception from c#
11 Months Ago
Fix NRE in MapViewDropTarget
11 Months Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
11 Months Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
11 Months Ago
NavMeshAgent.SetAgentPosition works
11 Months Ago
Add CharacterController.Bounciness
11 Months Ago
PhysicsWorld.Bodies only returns valid bodies
11 Months Ago
Rewrite exception handler, try to ignore more c# exceptions