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5,158 Commits over 1,583 Days - 0.14cph!

1 Year Ago
Move PanelEvents to their own files MathX.Remap clamps by default, added unclamped version Add Panel drag events, can scroll panels by mouse dragging
1 Year Ago
Add Widget.SizeHint virtual function Paint.MeasureText, Paint.SetFont works outside of paint Move BaseStyles to Engine.dll so it can be accessed by tools Throw an exception if trying to send network messages in another thread Fix WebSurface.Url not working (sorry!)
1 Year Ago
Remove unused InfoPanel string table Hide autocomplete on escape Clean up autocomplete internals
1 Year Ago
Consolidate convar bindings/remove unsued Clean up console binds Remove support ConCmd overloads Don't allow managed convars to stomp native, or menu convars. Warn and ignore if creating convars with the same name. Merge branch 'master' of sbox
1 Year Ago
Restrict WebSurface to non-local http + https requests
1 Year Ago
Generate triangle lists for all lods Revert to uncompressed vertices because it totally broke map compiling Remove On Escape Button spam Fix map build dialog hanging with too many asserts
1 Year Ago
Add more stuff to MeshTrace.Result https://files.facepunch.com/garry/5598a5d8-0988-4770-abb9-f03b747ba722.png
1 Year Ago
Remove "RayTracingEnvironment has leaked" stuff
1 Year Ago
Don't set the model's trace object structure up on creation, set it up when it's going to be used
1 Year Ago
Enable mesh tracing in game
1 Year Ago
Expose RecreateAllStaticConstantAndCommandBuffers(
1 Year Ago
Add Texture.GetPixel
1 Year Ago
Add Material.Attributes Add RenderAttributes.GetTexture Store ITextures by their pointers, so we can avoid recreating Texture objects when retrieving from native
1 Year Ago
Scene object m_tags start at 3 Remove debug output
1 Year Ago
Gizmo.Draw.Sprite correct transform Gizmo sprites draw the right texture although this generic shader is shit LOD setup for simpledress_black and _blue fix lighthelper treating unrelated entities as lights, fixes slowdown on compile tools_sprite shader: can use in standard mode Rebuild content path and open editor window on PostBootstrap since LocalProject are added in Bootstrap now, otherwise Qt doesn't know where any files are Citizen/animgraph: fixed "none" idle poses not updating until a reset signal is forwarded by switching holdtype and back again Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity Gizmo.Model shouldn't cast shadows Make sure we have a Filesystem.Content early even though LocalProjects aren't added yet, fixes asset type icons not registering Add cloud path to CONTENT search path, fixes hotspot rects not working but probably loads of other weird stuff too Add support for data URI (inline) images Make volumetric fog perfomance much better with area lights Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive) SceneSunLight transform sets the correct direction now adjusted oil_drum_explosive albedo Merge vertices in PolygonMesh Merge branch 'master' into mesh-tracing
1 Year Ago
Add tags to map created world sceneobjects Sceneobject tag filters work
1 Year Ago
Allow Texture.Update to update subsections and multiple times per frame (!) Add Texture.Update versions to set a pixel and rect
1 Year Ago
Move SceneWorld.TraceRequest to Sandbox.MeshTraceRequest
1 Year Ago
Filtering preparation
1 Year Ago
Tidying up
1 Year Ago
Memory amount debug Skip trace data on non lod0 meshes Fixes Cleanup
1 Year Ago
TraceVertex_t from 34b to 29b TraceVertex_t from 29b to 20b TraceVertex_t from 20b to 12b
1 Year Ago
Pass transform with meshtrace result Add mutex around creation of sceneobject trace instances Store the parent environment in the Instanced raytracing to allow for easier deletion extra safety lock when building trace environment Use FindAndFastRemove here - it's a million times faster
1 Year Ago
ModelTrace uses RayTracingEnvironment SceneWorld.MeshTrace
1 Year Ago
modellib depends on raytrace Add RayTracingEnvironment to every RenderMesh Store RayTraceInstances on each model
1 Year Ago
Reconfigure to allow Model.Trace( ray ) always
1 Year Ago
Fix Gizmo.Text getting culled way too early Add GameTask.WaitAny, WaitAll Fix hotload EndNoGCRegion error when using a lot of memory Whitelist Task.Status
1 Year Ago
Add GameTask.WaitAny, WaitAll Fix hotload EndNoGCRegion error when using a lot of memory
1 Year Ago
Fix Gizmo.Text getting culled way too early
1 Year Ago
Basic octree Whitelist Task.Status Octree Fixes
1 Year Ago
Remove unused network code Remove unused clientmessages Send all RPCs unreliably - which is actually not unreliable at all but just affects the receive order Strip out EntityEvent stuff that does nothing
1 Year Ago
Fix Gizmo.Instance.Debug defaulting to true
1 Year Ago
Add selection info to context
1 Year Ago
Fix .sln not being created in -test mode (causing build to fail)
1 Year Ago
Cleanup
1 Year Ago
Store managed gizmo hover state in MapView Show finger cursor if hovered over a managed gizmo Don't perform default mouse actions (selection etc) if hovered https://files.facepunch.com/garry/30296ea6-8cd5-4d60-9f7b-e3c4f8c39a00.mp4
1 Year Ago
Add helpers
1 Year Ago
Create MapEntitySerializedObject MapEntity maintains a SerializedObject Add EditorContext
1 Year Ago
SerializedObject base implementations (#1006)
1 Year Ago
Don't expose TypeLibrary.GetSerializedObject yet Rename to ReflectionSerializedObject Restore to previous PropertySheet until we're ready
1 Year Ago
Feed into PropertySheet
1 Year Ago
Progress
1 Year Ago
Update steamworks sdk
1 Year Ago
Rough start
1 Year Ago
Fix Asset.Package not being immediately available
1 Year Ago
Validate cloud assets on first access Fix AssetList calling OnPackageSelected instead of OnPackageHighlight Preview in inspector when selecting cloud assets
1 Year Ago
Don't automatically update account information when adding favourite Don't update collection list on favourite changed if not a collection change
1 Year Ago
Add Package.Interaction
1 Year Ago
Clear api cache when favouriting Show favourited collections on asset list
1 Year Ago
Right clicking a cloud asset shows a popup, allowing favouriting, rating etc Move the shadow with the popup 😓