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5,158 Commits over 1,583 Days - 0.14cph!

3 Years Ago
Trimming redundant tracefilters, EFL_USE_PARTITION_WHEN_NOT_SOLID, LocatableEntity system, RNQUERY_OBJECTS_NON_COLLIDEABLE
3 Years Ago
Delete unused unit test Trim unused code Add UseHitboxes to RnQueryShapeAttr_t - ask for them explicitly, don't use CONTENTS_HITBOX mask
3 Years Ago
Remove CollisionGroupOverride from prop_physics Add m_SeenTags to intersectiondictionary
3 Years Ago
Refactor m_Tags to m_PhysicsTagStrings, so it's more searchable Remove debug
3 Years Ago
Add TraceResult.Tags
3 Years Ago
Physics Shape partial tag Access Move Tags to top of property window since it's pretty important Collapse the help section of the object property window by default
3 Years Ago
Remove Hammer Mesh PhysicsGroup, PhysicsInteractsAs, PhysicsInteractsWith, PhysicsInteractsExclude - replace with Tags
3 Years Ago
Support tag queries in RnCollisionAttr_t If a shape doesn't have tags then add solid for now Pass trace tag filters straight to rubikon, delete SandboxTraceFilter, Trace.ResolveEntities Make player movement tags consistent
3 Years Ago
Split mapbuilder.tags Material compiles Temporary ladder rule check your code you dumb cunt
3 Years Ago
Update mapbuilder.passbullets, blocksound mapbuilder.npcclip mapbuilder.sky mapbuilder.teleportclip mapbuilder.navclip Cleanup
3 Years Ago
Update toolsblock_los delete mapbuilder.infectedladder
3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Fix tool camera ALT + right click being incredibly sensitive Hammer default layout remove auto vis, selection sets, undo history, map problems Hammer: Reset camera speed mul with middle mouse button Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level Remove CBaseTrigger Remove heatmapviz, smoke_fog_overlay, warp_overlay Remove base_curve_over_time, point_entity_fader, point_render_attr_curve Remove physics_npc_solver Remove textstatsmgr Remove last remaining references to vscript hanging around Another cleaning pass on BasePlayer Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png Citizen: fixed LOD3 eyes + more animgraph comments Citizen/animgraph: hooked up swimming idle anim Animgraph: Allow bone merged models to be enabled/disabled Fix incorrect morph position delta scaling Merge branch 'master' of sbox Merge branch 'master' into collisions
3 Years Ago
Remove unused Clean up CMaterialCollisionGroupParams, use tags Pass collision tags to physics builder ShapePage show tags Update playerclip material Compile fix
3 Years Ago
switch triggers over to be tagged
3 Years Ago
Tell entity its collision rules changed when tags added/removed Tag water with water Cleanup Mock up collision rules ThirdPersonCamera trace for solids
3 Years Ago
Remove unused Get rid of CCollisionAttributeWriter and VPhysicsCollisionAttribute_t clusterfuck
3 Years Ago
Obsolete Trace.HitLayer (should be using .WithTag instead)
3 Years Ago
Strip unused code Stripping more unused CollisionProxy
3 Years Ago
Build out CitizenAnimationHelper A few more parameters on CitizenAnimationHelper
3 Years Ago
Trim unused gameui stuff Render HUD, UI, VROverlay, DebugOverlay on main thread
3 Years Ago
Handle DrawText, MeasureText with empty text ClassProperty, StructProperty - update title properly GameResource promises Clear the event loop on shutdown Adding some ambient stings Soundscape supports stings https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
3 Years Ago
Panel system optimization
3 Years Ago
Fixed possible exceptions in FontManager
3 Years Ago
Add TypeForwardedTo for EventAttribute
3 Years Ago
Update citizen.vmdl_c
3 Years Ago
Merging in soundscapes
3 Years Ago
Soundscape System cleanup
3 Years Ago
Strip out c++ soundscape Cleaning Up Clean up SoundscapeRadiusEntity
3 Years Ago
Move Event attribute to System Add DebugOverlay dropdown https://files.facepunch.com/garry/f2f9a78b-ca10-4947-9f5e-7862c37e5d86.png Add [DebugOverlay]
3 Years Ago
Rename DrawMaterialIcon to DrawIcon Soundscape debug overlay
3 Years Ago
Move FontManager, TextManager to Sandbox.Engine.dll TextManager.Tick Share TextFlag Add DrawText, MeasureText to Draw2d - matches Widget Painter NativeEngine.ICVar -> g_pCVar Fix Sentry SDK obsolete WithScope Add debugoverlay callback
3 Years Ago
Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile Here's a bunch of ambient loops Create core.ambient - template for soundscape sounds Fix Resource.Get exception when null Add alternate constructor for SphereAtrribute Stop sound previews from playing when exiting an AssetPicker Trigger asset.reload event on asset changed AssetPicker doesn't use the bind system Soundscape files Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile
3 Years Ago
Rework asset inspector to suck less
3 Years Ago
Clean up ranged float alignment
3 Years Ago
GameResources edited in memory in inspector are updated in game live, instead of requiring a save
3 Years Ago
Remove green arrow from surface selector
3 Years Ago
sound definition preview shows units instead of meters - fixes sbox-issues/issues/1958 Fix losing fullscreen when hotloading sbox-issues/issues/1924
3 Years Ago
the NetworkAssetList is more of a whitelist now, accepting compiled files and some specific UI related files Fix reloading resources not reloading server version
3 Years Ago
Handle cloudflare being down a bit more gracefully
3 Years Ago
Game can set Mouse.Position fixes sbox-issues/issues/1946
3 Years Ago
Refactor TypeLibrary so tools can opt out of Event registration for game dlls - Fixes sbox-issues/issues/1943
3 Years Ago
Clicking on background of asset browser clears selection
3 Years Ago
Rename Asset.TryLoadGameResource to Asset.TryLoadResource Add AssetType.FromType Cleaned up how Resource/GameResource get serialized to Json All Resource derivatives are now forced to be serialized as a filename by default. When saving/loading GameResource we use a special method that serializes manually, so it won't get saved as a filename. 1 hour of googling, 20 mins workarounding JamesNK/Newtonsoft.Json/issues/719 Fix warnings
3 Years Ago
Fix GameResources not automatically reloading on change
3 Years Ago
Fix path when loading resource from asset
3 Years Ago
Can PlaySound using full SoundEvent path now + removed a bunch of unused code in soundevent.cpp
3 Years Ago
Obsolete GameResource.Name, GameResource.Path (Resource.ResourceName, Resource.ResourcePath) Clear AssetList selection when navigating Fix ResourceLibrary.Get never working
3 Years Ago
Fix error in SoundFile
3 Years Ago
CanEdit look at generic constraints as a last resort Add AssetType.Material Add ResourceProperty editor https://files.facepunch.com/garry/8377311d-2608-40ea-ad0b-8f273ae79a70.png
3 Years Ago
DecibelSliderProperty tweaks