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4,933 Commits over 1,522 Days - 0.14cph!

3 Years Ago
Fixed Button.Released never being called Added widget context Add Utility.VoiceRecording (via @aylaylay) Don't try to play uncompiled sound Added AssetSystem.RegisterFile Added Paint.HasPressed Move VoiceRecording Throw if property databind is null AssetProperty creates sound recording/playing buttons via "assetextra:vsnd" Update material icons
3 Years Ago
Simplify in game console EnumProperty draw icon Fix stack trace NRE
3 Years Ago
Should be able to now delete these generated textures, and they get remade on content build and everything is sweet
3 Years Ago
Remove broken texture ContentBuilder less spammy
3 Years Ago
Update ci.yml
3 Years Ago
Ignore *.generated.vtex_c Add .generated. to material compile texture generations Initialize imported function array so we can't end up with junk contentbuilder can run without crashing Create 6.Build-Content.bat Another contentbuilder fix Remove broken materials Add Build Content step to ci
3 Years Ago
Fix Avatar template error Fix FindAndConvertResources sometimes not finding assets
3 Years Ago
FloatSlider fix List property passes down attributes Can get AssetType by file extension Added Paint.SetBrushLinear( pos, pos, color, color ) Added Theme.DrawButton Added Widget.OnDragStart Create ResourceProperty.cs Allow creating a dialog without stomping all the good stuff Play sound when selecting sound sample in asset browser AssetPicker.SaveButton Add play sound button to sound asset property If the asset is missing/unknown, signal that FindByPath can find relative paths too Asset.Path uses the primary asset extension Fix stack trace view Warning fixes
3 Years Ago
glasses, eyes tweaks
3 Years Ago
Add Widget.ConstrainToScreen() Move enum/flags control to game Add Gloves, Facial categories to clothes Fix controls to use the new Enum/Flags Fix GameFrame dropdowns
3 Years Ago
Added IEditorAttribute<T> Added FloatSlider Add LineEdit.Alignment https://files.facepunch.com/garry/e1bc5864-b770-4e07-81f9-323a65ddfde8.png Right align number editors
3 Years Ago
Codegen use LanguageVersion.CSharp10
3 Years Ago
DisplayInfo can read Group from CategoryAttribute Remove PropertySheet GroupByClass Struct/List property fixes
3 Years Ago
Fixed Material Json convertor not writing filename properly Change float dragger icon to something less abrasive Array editor Array/List tries to use correct editor type SetSizeMode on ExpandGroup so it actually expands Change DecalEntry to a struct Json deserializer shits itself when structs have initializers RangedFloat editor
3 Years Ago
Inspector can explore and edit structs https://files.facepunch.com/garry/f3e93313-f101-4127-b350-b9b13a19cf14.png
3 Years Ago
Asset inspector scrollbar Asset inspector can save assets When saving a json asset, find and convert strings into resource strings Ignore some surface properties in json serializer
3 Years Ago
Fix ui opacity not cascading properly
3 Years Ago
Add empty map option for games
3 Years Ago
Remove unused
3 Years Ago
Add some assemblies to whitelist
3 Years Ago
Fix double IL verify
3 Years Ago
IL verification and tests Access rules are built into the dll Fix menu double GameAssemblyManager.Init Allow menu to whitelist Sandbox.Menu access
3 Years Ago
Add Ceiridge.001 AC test Another check for unsafe code
3 Years Ago
Move AccessControl to its own assembly Move access control tests to own assembly Merge branch 'master' of sbox
3 Years Ago
Fix NRE in DebugBits Add a place in engine to grab Sandbox.Game.dll for reflection access EngineGlue to load json from jsonasset Create Sandbox.Utility.JsonAsset for loading JsonAssets Add game assembly to tool's GAM Use EngineLoop.GameAssembly in LoadEngineEntities() Add Asset.TryLoadObject (I don't love this) Add PropertySheet for asset type to inspector (not saving or anything right now)
3 Years Ago
Implement animation-iteration-count and animation-delay animation-iteration-count can be infinite Implement animation-direction https://files.facepunch.com/garry/11901349-b088-4fba-ade1-205873d81634.mp4
3 Years Ago
Keyframe implementation basics
3 Years Ago
Animation style properties (unimplemented)
3 Years Ago
Style keyframe parser
3 Years Ago
Fixed client not knowing particle names
3 Years Ago
Simplify switching to local api
3 Years Ago
Icon showing updated within last day
3 Years Ago
Package Updated/Created is DateTimeOffset
3 Years Ago
SceneSystem - ignore objects with invalid bounds if it ain't in this spawn group, how can it be in the pvs? Fast return if setting model but model didn't change Fix menu exception when gameicon doesn't have info yet ContainsInterpolationVarsForPhase return false if rendering
3 Years Ago
Upgrade "Use IDictionary<{1}, {2}> instead of Dictionary<{1}, {2}>" to an error instead of a warning Ignore ResetLatched in IV_PHASE_RENDERING Populate main menu screen with trending games
3 Years Ago
Fix StartLobby errors
3 Years Ago
Tools doesn't need its own package query function Force CBasePlayer transmit always Fix NRE when deserializing a dictionary that ends up with a null key
3 Years Ago
Switch to new api urls
3 Years Ago
Always transmit child entities to owner Fix exception when iterating asset locations
3 Years Ago
Expire entity task in delete
3 Years Ago
Don't award kills for killing yourself Right click particle create option Merge branch 'master' of sbox
3 Years Ago
Fix exception when generating thumbnails Added RealTime.GlobalNow - like Now but should be in sync globally (and is a double) RealTimeSince uses GlobalNow - so should stay in sync between server and clients Merge branch 'master' of sbox
3 Years Ago
Allow base scoreboards to decide whether they should be open or not
3 Years Ago
Fixed outro animations not always playing
3 Years Ago
Store current server steamid in richpresence so friends can join
3 Years Ago
Create socket for client steamid too, when listen server Don't throw error when joining game via lobby
3 Years Ago
Don't SpewAllClients when rejecting because server is full
3 Years Ago
Fix warnings in WaterSceneObject Give warning if calling SetModel/Model in entity constructor
3 Years Ago
Early-out in OnOverrideAnimGraphChanged
3 Years Ago
Remove BaseViewModel.FieldOfView (is controlled by CameraSetup)