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5,121 Commits over 1,552 Days - 0.14cph!

4 Years Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
4 Years Ago
Fixed RPC codegen when using virtual/override
4 Years Ago
Tweak footstep sound events
4 Years Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id
4 Years Ago
Making HotloadResult Json friendly
4 Years Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
4 Years Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
4 Years Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
4 Years Ago
v_rust_shotgun
4 Years Ago
Move drone/modular vehicle into entities/, lowercase filenames
4 Years Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox
4 Years Ago
Fixed exception on spawn rust_shotgun
4 Years Ago
attack anims, brass eject pistol ejectbrass particles Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
4 Years Ago
SMG sounds
4 Years Ago
Better worldmodel physics for pistol + smg
4 Years Ago
SMG viewmodel Merge branch 'master' of sbox
4 Years Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
4 Years Ago
animgraph_editor to sbox_game Added Always Evaluate node to state machine animgraph Add System.Convert.ToInt32 to access Update BaseCarriable.cs Update pistol viewmodel anims
4 Years Ago
NetRead/NetWrite can try to handle unregistered NetworkClass Create NetList.cs Add IPlayerCamera, allow weapons to modify the camera Fix warning Update pistol animgraph
4 Years Ago
Add AttributeUsage to Replication vars Support replicate array types Hand textures
4 Years Ago
Bind RenderContext.SetBlendMode Added mix-blend-mode to styles Renderer support for mix-blend-mode: lighten + multiply Fix warnings Merge branch 'master' of sbox
4 Years Ago
Delete old deathmatch folder Disconnect if can't create gamemode Delete lasereyes gamemode Update Access Added BaseWeapon.TraceBullet Fixed TraceResult.Direction wrong direction Entity.Owner is now a player - can use OwnerEntity to get it as an entity When setting Parent, if new parent entity is the world, will behave correctly Update baseaccess.txt
4 Years Ago
Don't include shared/decals.cpp
4 Years Ago
Moving these out of source control since they're part of sbox_game now
4 Years Ago
Remove some more debug spam
4 Years Ago
Made previews a bit more modular Added NetworkClass.NetworkDirty Network CurrentTool Put addon name in generated source
4 Years Ago
Don't print results of command line commands Player.ToString() Addon ProjectGen, ignore some dumb warnings Chat prints in server console Fixed some warnings in addons Reduce console spam
4 Years Ago
Simplifying network write/read Merge branch 'master' of sbox
4 Years Ago
Fix loading screen closing too early when joining a server Update steam dedicated server files Dedicated server console input to managed Don't print a load of shit on startup Fixed pGameProps crash Run command lines after bootstrap::init Delete StandardPlayerAnimator.cs Dedicated status in title
4 Years Ago
Dedicated server fixes
4 Years Ago
NavMesh path fix Merge branch 'master' of sbox
4 Years Ago
Fixed some serverside convars not getting captured
4 Years Ago
Remove debug output Clamp surface hit volume
4 Years Ago
Lets manually set the frametime in PreWorldUpdate
4 Years Ago
More debug Merge branch 'master' of sbox
4 Years Ago
Physics impact sounds test fix
4 Years Ago
PreClientUpdate Debug
4 Years Ago
Surface sound hit debug Merge branch 'master' of sbox
4 Years Ago
Fixed shaders/gentxtfiles.cmd
4 Years Ago
Shader Build
4 Years Ago
Navmesh pathing WIP Merge branch 'master' of sbox
4 Years Ago
Adding CreateAction test
4 Years Ago
Update baseaccess.txt Added logger warning with exception Initial Hotload unit tests Test hotload convert simple Action/Func RconListener issue warnings instead of errors Added ActionNonSimple hotload test Merge branch 'master' of sbox
4 Years Ago
Upgrade to net 5.0.3
4 Years Ago
Fixed exception in RunCommandFromClient
4 Years Ago
Cleaning up gameglue Fixed UI being offset in console Fixed menu background image size Add navmesh to testmap Initial NavMesh binds Merge branch 'master' of sbox
4 Years Ago
Fixed drone material Physics impact sound tweaks
4 Years Ago
Keep children sorted (will need to revisit) Effect tweaks Stop doing skin goo particles
4 Years Ago
Texture fixes Texture fixes Merge branch 'master' of sbox
4 Years Ago
Fix decals lagging a frame behind