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5,121 Commits over 1,552 Days - 0.14cph!

4 Years Ago
Adding some sounds Merge branch 'master' of sbox Adding some textures
4 Years Ago
Fixed surface properties not hotloading Tweak the way CombineRestitution works so we can make things bouncy Update surfaces
4 Years Ago
delete alyx addon Fuck impact_physics_dust Merge branch 'master' of sbox
4 Years Ago
Fixed UI left/right/up/down not scaling Fixed background properties not being inherited Support for background-size: cover + contain HotloadManager outputs exception on errors Fix panel event exception when hotloading fucks up on Action<bool> Allow access to Library.Spawnable Entity Spawn Menu Merge branch 'master' of sbox
4 Years Ago
PlayerInfo to PlayerScore Added Tool system
4 Years Ago
Tweak wood impact
4 Years Ago
Implemented physics sounds
4 Years Ago
Fixed SceneObjectUpdater leak
4 Years Ago
Cleaning Model.Create
4 Years Ago
Added Physics.TestPointContents Entity.InternalEntityKeyValue gets called with a list of map entity keyvalues Added [HammerProp] for setting entity properties from hammer/fgd shit Merge branch 'master' of sbox
4 Years Ago
removing a bunch of unused stuff from vr_complex
4 Years Ago
Added Trace.HitLayer( layer ) Fixed ModelEntity.ClearCollisionLayers (takes no args) CollisionGroup.Trigger is bullshit, just do EnableSolidCollisions = false Water surface can be shot Whitelist System.Private.CoreLib/System.Enum
4 Years Ago
Clientside ragdolls float in water Merge branch 'master' of sbox
4 Years Ago
Remove unsed water stuff Player controller swimming
4 Years Ago
Added PhysicsBody.FindClosestPoint( vec ) Added PhysicsBody.Density Fail gracefully if Assets.Load couldn't deserialize Added BBox.Size, Volume, RandomPointInside Water: splashes are clientside, splash sound, objects denser than water sink, flat objects lay flat on the surface of the water Water sounds Update usermessages.proto
4 Years Ago
Water cleanup
4 Years Ago
Shitty water physics
4 Years Ago
native struct RnCapsule_t is Capsule Bind CollisionProp.SetupPhysicsFrom* Added PhysicsGroup.SetSurface( surface ) Added ModelEntity.SetupPhysicsFrom(Model/AABB/OBB/Capsule) Create sea physics object
4 Years Ago
Cp,[iled editor tool shit Added Physics.GetPointContents Merge branch 'master' of sbox
4 Years Ago
testmap with sea
4 Years Ago
Sea model for hammer
4 Years Ago
MeshSystem.CreateWorldModel returns a Model WaterSea sets the mesh as its model instead of creating a new scene object
4 Years Ago
Hammer: Load all addons/config/*.fgd
4 Years Ago
Add CMsgQuat Bone following particle offset network properly
4 Years Ago
Particles.SetEntityAttachment PATTACH_BONE, BONEFOLLOW Compile fix Fix balloon rope being predicted out Added Particles.SetEntityBone SetEntityBone has offset Merge branch 'master' of sbox
4 Years Ago
Fixed forwarded key bind commands triggering twice
4 Years Ago
Fix
4 Years Ago
Bind DemoEyeQuat Added Sound.SetVolume, SetPitch, SetPosition Replace old EmitSound with new Sound object
4 Years Ago
Sounds via SoundOpGameSystem sound op system support host suppression Rename ParticleSystem to Particles
4 Years Ago
Particle system creation uses hostindex, so can be prediction supressed
4 Years Ago
Don't use source's SuppressHost stuff Client can ignore incoming RPCs if they already predicted it Added Global.IsPlayingDemo Fixed Assets not loading when playing demos Don't suppress when playing demos Added JsonConverter for Material Fixed assets not loading in demos proper Debug output
4 Years Ago
Added Transform.RotationToLocal, RotationToWorld
4 Years Ago
Fixed ClientInput.StopProcessing not getting reset
4 Years Ago
Fixed bakeresourcehelper debug output Fixed coreclr debug output NRE fix Bind g_pResourceSystem Material store its ResourceId Entity can be sent via RPC Move Prediction.cs Assembly Library AssemblyWrapper hosts OnRPC Networking can deal with global RPCs CodeGen can handle global RPCs RPCs can send Rotation RPC can read rotation Decal global RPC for placing decals return after remove in AssemblyLibrary GetBoneTransform returns shit serverside now Decals are networked via our RPC
4 Years Ago
Uncomplicated CalculateBakePath Remove unused var reference Ignore *_bakeresourcecache.vpk
4 Years Ago
Rope fix
4 Years Ago
Added missing hammer materials etc
4 Years Ago
Fixed blood decals showing through fog
4 Years Ago
testmap update
4 Years Ago
This shouldn't be here Fix Trashcan01 ao Use SBADDONS for our addons instead of ADDONS, to avoid conflicts Add GAMESRC path (core_src) Fixed cubemaps not building Update testmap
4 Years Ago
Adding surface properties to a bunch of props Adding dark area to testmap Remove unused code Metal impact tweaks Metal impact decal SetModelFromKeyValues on BaseModelEntity for now (need to expose CEntityKeyValues)
4 Years Ago
Blood impact decal DoBulletImpact predicted
4 Years Ago
Metal surface impact
4 Years Ago
Removed crosshair glow Fixed prop gibs not inheriting velocity properly Added wood.sheet.surface Crate is made out of wood.sheet.surface
4 Years Ago
Fixed ragdoll death velocity
4 Years Ago
Fixed assets not always propertly hotloading Added PostReload to SoundEvent Surface.DoBulletImpact does impact sound Bullet impact sounds
4 Years Ago
Add volume_atten to soundstack Entity EmitSound takes position and volume Stripping a ton of unused anim events Added ModelEntity.OnAnimEventFootstep Added Host.Color Added Footsteps to surface Added Surface.DoFootstep Some citizen footstep anim events Undebug overlay
4 Years Ago
Added Entity.Transform, PhysBody.Transform Added Transform.PointToLocal, PointToWorld, NormalToLocal, NormalToWorld Vector3 equals uses IsNearlyEqual Removed PhysBody.WorldToLocal, LocalToWorld (should all use Transform now)
4 Years Ago
Added float.AlmostEqual Rotation equals uses almostequal Transform.ToLocal( transform child ) & ToWorld Added Transform unit tests Fix unit tests Merge branch 'master' of sbox
4 Years Ago
Shader rebuild Merge branch 'master' of sbox