8,237 Commits over 2,649 Days - 0.13cph!
Fixed UI voice icon getting stuck on screen
Can repair building blocks with hammer (costs resources)
Made the weapon code more linear
network protocol++
Fixed array index error in AmbienceManager
Stripped out all the Realm bullshit (and there was a lot of it)
Looting a corpse will now show the dead player's name
Made EntityRef more Realm friendly
Simplified player belt code
Aded fail safe to viewmodel holstering
Cleaning/Refectoring
Network protocol++
Tweaked how rich text is sanitised from chat
Decoupled camera angles from viewmodel angles
Fixed chat not hiding when switched off in F2 menu
Fixed server compile error
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
Disabled chat debug spammer :0
Removed shadow/outline from chat to fix perf issues
Fixed inventory perf issue (especially apparent when firing a weapon)
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
save protocol++ (condition system)
Holding Alt looks behind you
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
Added building privilege notices
Fixed jackets having empty skinned mesh renderers
Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
Effects can be broadcasted to everyone on the server (for things like loud explosions)
Fixed infinite loop crash
Can only sprint forwards
Can't melee attack when sprinting
Added conditionRepairable to item defs
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux.
Placeholder explosion effect for goosey and alex to play with
Add condition info on item icons
Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
Generated loot recepies with new items
Added maxCondition to item def
Don't wipe out the whole stack when eating
Fixed supply drop parachute not closing
Added ThrownWeapon HeldEntity type
Added c4 charge entity
Fixed warnings in ItemIcon
Added explosives/timed explosive charge items
Updated phrases
Can toggle nudity censor in F2 menu
F2 menu settings are now saved properly
Meat is now stackable
Medkits/Pills are stackable
Added missing twig roof skin
Fixed divide by zero
Fixed 0 health on building blocks
Reduced cost/health of all twig blocks
Added roof block
Protocol++ (non dev branch can't see building skin changes anyway)
Removing debugging from PlayerInput now that wakeup bug is fixed
Added F2 options to hide hud/chat/branding
Building blocks start off on the cheaper, more fragile "twig" set (non-balanced)