8,237 Commits over 2,649 Days - 0.13cph!
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
Added protocol version for player persistant data
Itemid is now hash of item shortname
Fixed default blueprints
Cooking
Cooking byproduct
Campfire use fuel, startup contents
Removed item conditionals, modules, actions
BaseOven - ignite/extinguish
Can define menu name/desc/icon as a field in the inspector
Fixed item phrases to read from ItemDefinition
Fixed deploy to entity deployables
Deployable cleanup
Removed item json defs
Removed deployable guides
Editor hacks to allow EditorGUI.ObjectField to set the searchFilter in the object picker
Automatically add ItemDefinition label to ItemDefinition objects
Touched up the LootSpawn properties
remaininworld, stick probability now handled by projectile instead of ammo item
damage types defined by projectile instead of weapon
projectile velocity defined by weapon instead of item
Merging changes from stable
Fixed timed explosive not blowing player
Updating stable branch to latest
Files for stable branch publishing
Updating stable branch to latest
Fixed bolt rifle doing shitty damage
Fixed stone half-height block skin being offset by 4 meters vertically
Updating stable branch to latest
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
Updating stable branch to latest
Fixed projectile firing exceptions
Updating stable branch to latest
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Don't show condition on blueprints
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Fixed missing collider on blue longsleeve tshirt
Fixed selected item info not updating
Fixed computer exploding when dragging stuff into a loot panel
Fixed gathered resource being awarded to the weapon instead of the player
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Added Gibbing (tier0 wall only right now)