6,664 Commits over 2,345 Days - 0.12cph!
More sensible thirdperson defaults
Automated benchmark framework
Put benchmark maps in bundles
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
Fixed Benchmark nosteam error
Init targetFrameRate when running benchmark
SkinnedMeshCollider Benchmark
Try to ignore some bullshit unity errors
Don't kick admins/devs for exceptions
"Cannot mark assets and scenes in one AssetBundle"
Slight change to how bundles are built (hoping for faster build times)
Force quality level when running benchmarks
Fixed grass/bushes not showing in procmap tests
Add scm changeset number when building
Include unity version info in benchmark results
Don't pop up results for automated benchmarks
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
Call SetHierarchyGroup in standalone too
Removing PVT test from benchmark (crashing shit)
Added delta update capability to protobuf lib
Ticks are delta'd
Added Rust.Data.Test
Updated facepunch.system with github version
Fixed List.Compare handling nulls
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
/main becomes /prerelease
RUST-1073 PRERELEASE - Voice chat not working after initial use
RUST-1097 Streamer mode should mask ownership
Moved upgrade notices closert to the belt bar, less obstructive
Quick craft shows amount in queue
AntiHack.projectile_protection 1 fix(ish)
unlockedSkins is redundant
Dropped skinned items show the right skin
Fixed weapon skins not showing properly in third person (fucking gooseman)
DoPrepare automatically tags renderers skin0 if untagged - this is majority wanted behaviour