6,664 Commits over 2,345 Days - 0.12cph!
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
Updated Facepunch.System to latest
Added more stats to serverinfo
Are scene names case sensitive?
Prefab name lookup optimization
Unity 5.4.0b25 (to see if it fixes build server crashing)
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Fixed player model state updating too often
Stopped animals sending network update every few ms for seemingly no good reason
Fixed NotImplementedException
Fixed a buttload of warnings
Fixed exception on stream.Position
Netgraph, disabled by default
Lerp fix, assuming it works without testing
Fixed server NRE caused by trying to read clientBranch from out of date clients
Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
Helk'd it, left a buunch of Debug.Log's in the code
Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
Console system to its own library
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
Colours, exceptions, signing
Changed save file name (to let server ownrs opt out of wipes by copying the save file)
Save file protocol shows a warning instead of blocking the load
Converted some OnValidates to DoPrepare
Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
Hide rcon password on command line properly
Facepunch.Steamworks tests
Log Print
Retry properly
EAC Hash
Merged FasterBuilds branch