userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

4 Months Ago
RigidBody.CollisionUpdateEventsEnabled is disabled by default
4 Months Ago
PhysicalCharacterController : Auto create all components, auto hide them Tweak pressure/gib calcs Conveyor hack
4 Months Ago
Apply EnableTouchPersists on collider shape create Tweak MassOverride to not call MakeDirty
4 Months Ago
Dynamic and managed scene objects draw bounds properly Fixed TextBlock adding margins when it didn't need to TextRenderer GameObject gets bounds (so draws in the correct order)
4 Months Ago
Stepping is more robust
4 Months Ago
Reduce velocity when stepping down, to avoid gravity turning us into a rocket
4 Months Ago
Stepping is back
4 Months Ago
Push, Crush, Platform demos
4 Months Ago
Fixed blendmode multiply not alpha blending Remove nulls in updateComponents (prevents NREs when hotloading) Add "Position Absolute" to gameobject flag selector TextRenderer uses TextScope (outlines, shadows, letter spacing, italic)
4 Months Ago
Change mass center when not grounded Add skidding
4 Months Ago
Can jump out of water Ladder climbing
4 Months Ago
Swimming
4 Months Ago
Add vector3.InverseLerp Add Collider.FindClosestPoint( p )
4 Months Ago
Sometimes ManifoldPoint->Impulse is nan, I don't know if that's expected Add Rigidbody.Touching - which returns a list of triggers that it's currently touching Prevent leaving triggers early when you have multiple colliders - I don't enjoy the amount of complexity this adds
4 Months Ago
This conveyor isn't perfect, we're exploring
4 Months Ago
Ground friction
4 Months Ago
Jump clamping DebugDraw text Explode the player on high pressure
4 Months Ago
Add impulse to PhysicsContact
4 Months Ago
EnableTouchPersists default to true on Rigidbody
4 Months Ago
Update services
4 Months Ago
Api section Fixed news front page Contests own section Style fixes News api Rethrow KustoClientRequestCanceledByUserException as TaskCanceledException Fix ratingservice not disposing kusto query Fix NREs
4 Months Ago
Fix admin link showing Comments and Ratings are modules Fix missing components
4 Months Ago
Community news on dashboard Achievement list Reorganization Oops, put these back Fix timer not working Move notification service Move layout to its own project Dashboard in its own project Move package card Move the rest of home
4 Months Ago
limit feed first plays to games
4 Months Ago
News on dash Old newsposts Platform news pagnation Dashboard org list
4 Months Ago
Feed api
4 Months Ago
News section update, this looks worse, but it's actually better
4 Months Ago
Fix faceted search not working
4 Months Ago
Fix LatestPlayed being totally wrong
4 Months Ago
Name links are a component, keep it consistent DailyUsers and DailySeconds - not used anywhere, waste of space Pass CancellationToken down to kusto Player API Ugly stats
4 Months Ago
Update package totals periodically Getting package type list is faster Move contest settings Package type list Can edit package types
4 Months Ago
Link to steam profile, show gamerscore on profile User page titles
4 Months Ago
Clean Profile pages use custom urls from Steam Can hide public profile (follows steam) Comments link to user page User achievements page
4 Months Ago
Fix more NREs
4 Months Ago
Fix NREs
4 Months Ago
New package type We no longer use the PackageType enum - because it's too rigid. Package types are all lowercase string comparisons now.
4 Months Ago
Asset package type doesn't exist anymore
4 Months Ago
Update service api Use new apis, partial obsolete old PackageType enum Fix obsoletes
4 Months Ago
Remove GameAssetType from upload Moving PackageTypes to table Delete AssetType enum Fix facets Use PackageType from database instead of old PackageType Rename old to LegacyPackageType Rename new to PackageType
4 Months Ago
We can fully remove BlockEd and Richish now Cleanup Move ApiDock to Kusto TableStorage deleted Api changes page ApiReference redirects to correct page if url is wrong
4 Months Ago
We can fully remove BlockEd and Richish now Cleanup Move ApiDock to Kusto TableStorage deleted Api changes page ApiReference redirects to correct page if url is wrong
4 Months Ago
Don't write every edit to c:\\temp\\brix.json Actually save when editing news blocks Make spacing match editor better Don't render big open spaces
4 Months Ago
Brix (#16)
4 Months Ago
Clean Clean up comment
4 Months Ago
Brix
4 Months Ago
tweaks
4 Months Ago
Use new physics callbacks
4 Months Ago
Adding and removing from HashSetEx is thread safe Move Physics step to AFTER FixedUpdate instead of before. Add Collider.GetVelocityAtPoint Change how RigidBodies update their positions from the Physicsbody Update keyframes more explicitly InterpolationSystem uses HashSetEx Clean up how transforms are updated from bodies Revert rigidbody positions updates to be non threaded, I don't feel comfortable Add IScenePhysicsEvents Add Summary to FixedUpdate
4 Months Ago
Expose Friction on Collider (we can add them all but this is all I need right now)
4 Months Ago
Remove unused SpeculativeContact stuff