userGarry Newmancancel

19,199 Commits over 3,898 Days - 0.21cph!

4 Months Ago
Set time by clicking timeline Component properties work again
4 Months Ago
Cleaner, simpler interface
4 Months Ago
Select properly Refactor DopePoint
4 Months Ago
Create new property on handle added Rotation track
4 Months Ago
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint When changing position/scale for objects, add an edit log for each Try to normalize EditLog to send actual propertyname Add EditorEvents.ISceneEdited , EditorEvents supports interface based events Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles
4 Months Ago
Create keyframes on object edit
4 Months Ago
Error fix
4 Months Ago
Throw exception in ScrollArea when trying to set canvas to an ancestor of itself Add Curve.Frame.WithTime, Curve.Frame.WithValue Hide GraphicsItem.AddChild, RemoveChild Add GraphicsItem.Width, Height
4 Months Ago
Initial commit grid height fix Scrubber TimelineSession Space / play works Scrub bar cleanup Make look nicer
4 Months Ago
In minimal game template, add editor code folder
4 Months Ago
Initialize tonemapper with defaults
4 Months Ago
4 Months Ago
Add ParticleModelEmitter
4 Months Ago
Add Sphere.RandomPointInside Add Capsule.RandomPointInside Add HitboxSet.Hitbox.RandomPointInside Http Post retry on connection error Add Sphere/Capsule/BBox/Hitbox.RandomPointOnEdge
4 Months Ago
Create ParticleTextRenderer.cs
4 Months Ago
Can use [Range] on fields When converting a Color to a Color32 if it's HDR then normalize instead of clamping Expose ParticleEffect.ParticleBounds and MaxParticleSize We don't use nethost anymore TextManager becomes TextRendering, exposed function to get cached texture
4 Months Ago
Allow more sections 🙈 Show authors on news sections
4 Months Ago
Keyboard/swipe navigation for news If > 10% of users got errors, show error rate on card
4 Months Ago
Add balls to focus view Position text editing palette better
4 Months Ago
Add new news sections to the bottom News section focus view give-me-that header link
4 Months Ago
Make F5 and F6 editor binds window-exclusive instead of application-wide Force F1-F12 shortcuts to invoke properly when focused on Game tab. Move static Shortcuts that were on static class to the scene viewport (so you need to have it in focus) Set ObjectEditorTool alias back to "object". Resolves Facepunch/sbox-issues#6040 Fixed W,E,R binds not working for object tool being set automatically Made F3 Shortcut type Window instead of Application. Added EditorShortcuts.IsDown. Added binds for scene movement (W,A,S,D,Q,E) so they can be rebound in the editor. Make net_debug work in game Only fire global input handlers once at app-level Only if static shortcut actions have no widget target, fallback to window and exclude from swallowing behavior memset LightIndexMapping so it doesn't contain junk Add TargetOverride to ShortcutAttribute so you can target a certain widget type from another class. Useful for tools/extension classes. Make Grid Shortcuts to type Window. Make mesh editor binds target SceneViewportWidget so the binds only register when focusing the scene viewport AND when in the correct tool. Bin Shortcut Move scene shortcuts back to static class now that they work properly (ty sol) Fix NRE for non-english layouts Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png Clear usage data on list update Cubemap Fog can be tinted, takes tint from main skybox as well https://files.facepunch.com/sam/1b3111b1/XWpxvX189A.png sky.shader: g_flBrightnessExposureBias and g_flRenderOnlyExposureBias makes no sense when there's tint, barely any existing skyboxes used it properly Update SkyBox2D component to apply tint to IBL environment probe https://files.facepunch.com/sam/1b3111b1/G0298YogbO.png Fix black cubemap fog on hammer Don't swallow shortcuts on same widget. Make all tool shortcuts target the SceneViewportWidget Update PackagePopup to show the information in a much cleaner way https://files.facepunch.com/CarsonKompon/2024/July/31_13-50-DeliciousSora.png Show how many assets/icons would be rebuilt when right clicking a folder. Don't show option at all if there are no assets in the folder. https://files.facepunch.com/CarsonKompon/2024/July/31_16-20-StaidMonkfish.png Do the same thing with right clicking anywhere in the asset browser (for the current folder) Draw Camera Speed Overlay in Scene Viewport when changing the speed with mouse wheel https://files.facepunch.com/CarsonKompon/2024/July/31_16-58-MonstrousIrishredandwhitesetter.mp4 Added Clear button to Editor Keybinds (allowing you to remove binds) https://files.facepunch.com/CarsonKompon/2024/July/31_18-00-EmbarrassedHoki.png Fix `video` getting called twice from F6 bind Invoke shortcuts when focused on a line edit if the shortcut has a CTRL or ALT modifier (Fixes CTRL+S in a textedit) Add EditorShortcuts.BlockInputs. Block Shortcuts while right/middle clicking on Scene Viewport. Added "Current Project" to Special group in Asset Browser https://files.facepunch.com/CarsonKompon/2024/July/31_19-14-MindlessEnglishpointer.png Added Drag-and-Drop support to Folders in the Asset Browser https://files.facepunch.com/CarsonKompon/2024/July/31_19-25-SmoggyIndianrockpython.mp4 Added support for renaming folders via the Asset Browser. Clicking and Dragging Folders in the Asset Browser now updates the asset so it is reflecting the new path. Can now resize Editor Keybinds window to see the full list Can now move multiple files from File Explorer into Asset Browser in one drag Prevent dragging into same folder Prevent merging folders into current directory when dragging Include revision with error report Updating SDL2 Don't cull baked lights Remove these sdl headers from vpc Set light index mapping if we have a bake light index Fix shortcuts like Ctrl+Z in ActionGraph @CarsonKompon let me know if this isn't the right solution here Make TreeView item renaming more explicit, share same rebindable shortcut Pretty up shortcut hints a bit Add more context menu shortcut hints Make frame selection behaviour more consistent Don't send Ctrl+C/V/X shortcuts when in a text field (since you probably only wanna do that in the text field). Resolves Facepunch/sbox-issues#6057 Be a bit more explicit with CTRL+C/V/X so other shortcuts work. Don't use Shortcut as type "Window" when forcing Shortcut . Fixes F5 not being called when game view is in focus. Added shortcut for pause (CTRL+F5) Unset light index mapping uses blank light constants to kill off the light Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044) Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate. Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4 Removed some empty functions now that they have been moved to Keybinds Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not FPArms: added "Only_Weapon_no_IK" weightlist Merge branch 'master' into game-exporting2
4 Months Ago
Put Create News Post at the top News style tweaks Fix video uploads ModelDialog footer button gap Position section edit buttons where we can find them Add autoplay to video block Fix page stretching
4 Months Ago
Keep an updated count on packages showing what % of users are experiencing errors
4 Months Ago
SortLive in this search index was a disaster don't bother with it Hash events by steamid instead of ipaddress to get more accurate dcounts
4 Months Ago
Updating SDL2
4 Months Ago
Include revision with error report
4 Months Ago
Filter out bad quality packages
4 Months Ago
Fix warning Add SteamServerTest unit test Add HumanAltModel to Clothing
4 Months Ago
Fix api page getting too wide Api search debounce Style update Post reports to slack
4 Months Ago
Fix obsoletes
4 Months Ago
Add GameObjectSystem.StartUpdate Add Plane.Position Move the Physics DebugDraw to ScenePhysicsSystem Add GameObjectSystem.Stage.SceneLoaded Add Stage.StartFixedUpdate, Stage.FinishFixedUpdate
4 Months Ago
Fix setting the initial position on an object create in a FixedUpdate wrongly lerping to that position Fixes sbox-issues/issues/6002 Don't let people create or destroy GameObjects in a thread
4 Months Ago
Add start delay to particles
4 Months Ago
If the benchmark can't access the backend, just quit (like if azure is down)
4 Months Ago
Fix package caching in other thread errors When copying project template files, allow overwrite Warn if couldn't make cookies backup
4 Months Ago
Remove unused Remove unused Remove dbghelp.dll from bin folder, see how much chaos it causes
4 Months Ago
Revert "Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end" This reverts commit 7dd50b001d043165f5389e4dcb64e8fcbc6faabd. Revert "Make CallbackBatch 'safer' by making it always require a scene" This reverts commit f3fdd37d24ebbaf66cbb92b47582e6a12a559532. Re-apply OnPropertyDirty fixes
4 Months Ago
Fix Component.Destroy CallBacth error Component.Task returns a cancelled TaskSource if no GameObject
4 Months Ago
Update sentry sdk from 0.5.2 to 0.7.7, build targeting lowest windows 8
4 Months Ago
Link to first steps page
4 Months Ago
Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end
4 Months Ago
Fucked it
4 Months Ago
Fix NRE in LibraryDetail Fix NRE in EnumControlWidget More missing dependancy diagnostics
4 Months Ago
Update trails.scene
4 Months Ago
Reset error report counters between games Better fingerprinting Error report unit test Diagnose startup problems by testing individual assemblies before launching
4 Months Ago
Report native library not loading as a special exception SystemInfo has StorageSizeAvailable, StorageSizeTotal Rename ErrorReports to NativeErrorReporter to create a distinction Load version info as soon as possible Move error reporting out of Bootstrap Catch startup errors
4 Months Ago
Fix NRE in VrHand.cs Fix NRE in Terrain.UpdateMaterialsBuffer - @handsomematt might wanna check this Ignore packaged message deserialize errors - assume they're happening while we're joining and don't have the types yet Diagnose sockets[i] somehow being null Fix NRE in Input.Process Ignore NaN positions with a warning instead of an exception Fix being able to double destroy components Make CallbackBatch 'safer' by making it always require a scene
4 Months Ago
Add twist/pull forces to particle effect https://files.facepunch.com/garry/9f0a0575-f148-46d6-8f1f-75cdb8d1b8aa.mp4
4 Months Ago
We don't need two terrain scenes
4 Months Ago
Fix MapInstance NRE, add breadcrumbs Fix NRE in Package.FindAsync SceneObject: If the model is bad, just use an error model Nicer exception when __sync_SetValue exceptions