userGarry Newmancancel

19,199 Commits over 3,898 Days - 0.21cph!

4 Months Ago
Socket iteration error
4 Months Ago
Ship with pdb's to our managed dlls Fix NRE in SoundEvent.GetNextSound Retry download after a HttpRequestException Diagnose NRE in ProcessIncomingMessages
4 Months Ago
Fix NRE in TickSceneStats Fix NRE in ReceiveMessagesOnChannel Check there's an active scene when calling ISerializer on GameObject/Component SerializerPacker wraps reader/writer and prints errors Handle inability to save cookies
4 Months Ago
Protect against host being null when downloading network files Keep a count of the number of hosts a lobby has had Mark lobby as toxic if became owner while joining LargeNetworkFiles output num files Tweak JoinBestLobby logic Don't show toxic lobbies Fix RunDownloadQueue using wrong connection Don't disconnect from own server and mark it as toxic! Disconnect from active lobby if it becomes toxic
4 Months Ago
Only show lobbies of the same game build
4 Months Ago
Fix error when map couldn't be downloaded Less simultaneous downloads Add some high level sentry breadcrumbs Fix possible NRE in network connect Add commented out DSN for testing sentry un-rate-limited Fix NRE in Prop Add breadcrumb for failed downloads, let us diagnose why it's happening Don't let OnNetworkSpawn errors break everything Tweak how httpimages are loaded to make errors more obvious Wrap RPC resume so things don't fall to bits if it errors Fix NRE in Rigidbody.OnDisabledInternal
4 Months Ago
Fix WorldPanel NRE (if the underlying panel gets deleted, somehow) Don't report TargetInvocationException, report its InnerException
4 Months Ago
Fix steam callback crash Fix text cannot be empty exception Remove Compiler.OnCompilePartialSuccess , don't load assemblies on compile fail, fixes BadImageFormatException Promote task exceptions to errors, instead of warnings
4 Months Ago
Fix possible project startup NREs
4 Months Ago
Fix creating contest not working Fix contest ratingbar guid always being the same Don't show future contests Contest list page
4 Months Ago
Fix NRE in SceneNetworkSystem.OnLeave
4 Months Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
4 Months Ago
Promoted to engine
4 Months Ago
Disable UsageChanged message - too spammy with more than 10 people playing
4 Months Ago
TrailRenderer, SceneTrailObject, ParticleTrailRenderer
4 Months Ago
Expose BlendMode Move D_BLENDMODE to common/blendmode.hlsl - so we can pull it into other shaders easy SceneLineObject supports texture + uvs
4 Months Ago
Don't let them multi-click the preview unlock Fix NRE
4 Months Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
4 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
4 Months Ago
Add ParticleModelRenderer
4 Months Ago
Delete ParticleModelRenderer.cs
4 Months Ago
particle.collision uses particle model renderer
4 Months Ago
Update ParticleModelRenderer to use listener
4 Months Ago
Fix LineRenderer bug ParticleFloat, ParticleGradient have evaluations where you pass in the particle , which reduces the risk of fucking up the parameters Move ParticleRenderer's into own folder ParticleController has OnParticleCreated Add Particle.BaseListener - allows creating of classes that run on particle create, update and destroy - with instance data and guaranteed destroy Add ParticleLightRenderer
4 Months Ago
Log when granting
4 Months Ago
LineRenderer has a UseVectorPoints option
4 Months Ago
Better particle randoms
4 Months Ago
Download from server (#1632) Download game asset files from the server, when not using a package. This allows people to make "local only" games and test them locally and multiplayer. In the future we can change the download method to upload and download from our backend instead of over network.
4 Months Ago
Simplify RedirectFileSystem, fix not mounting
4 Months Ago
Add LargeNetworkFiles table No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop Fix filesystems not clearing properly between games Download required files from server Move the asset download cache to a single purpose class
4 Months Ago
Fix test
4 Months Ago
Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks Fix warnings in ParticleVector3ControlWidget Fix some download toasts sticking around forever, and incorrectly displaying as cancelled Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page Don't use internal message type for changing level Fixed retry logic Docs Merge branch 'master' into local_files Merge fixes
4 Months Ago
Merge branch 'master' into local_files
4 Months Ago
Move the asset download cache to a single purpose class
4 Months Ago
Fix filesystems not clearing properly between games Download required files from server
4 Months Ago
No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop
4 Months Ago
Add LargeNetworkFiles table
4 Months Ago
Add ParticleVector3
4 Months Ago
Update fog.cubemap.scene
4 Months Ago
Particle sprite alignment mode
4 Months Ago
Fix ambient light hanging around and stomping
4 Months Ago
Update volume_fog.scene
4 Months Ago
Don't download package dlls Compile package on download
4 Months Ago
Fix errors when trying to render dynamic cubemaps in editor
4 Months Ago
Don't set cursor position if !IsAppActive()
4 Months Ago
Fix WatchPhysical() test, shouldn't be ticking before check
4 Months Ago
Disable recursion test
4 Months Ago
Oops - don't need obsoleted KeyModifiers anymore Don't inject EnsureSufficientExecutionStack calls, see if that changes performance in any way
4 Months Ago
Lets see if CollectionsMarshal.AsSpan is any faster or if Nick Chapsas is a liar Skip all this if we have no rendertree Clean up
4 Months Ago
Use SRGB texture in text shader