userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

4 Months Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
4 Months Ago
Add g_tint to gizmo line shader Only rebuild colliders when they need it
4 Months Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
4 Months Ago
Clear out null components on hotload Add RigidBody version of Sweep to Scene.Trace
5 Months Ago
Fix LaunchArguments.Map not working
5 Months Ago
Don't submit package exceptions in the editor
5 Months Ago
Error checks
5 Months Ago
Fixed dedicated server console No api for dedicated server Create Run-DedicatedServer.bat Fixed couldn't connect to ip based servers Fixed couldn't read messages from dedicated server, because we didn't think they were the host dedicated server doesn't try to play sounds
5 Months Ago
Searchable tags for is a package has achievements, is vr only etc
5 Months Ago
Fixed card videos Move the decorators off the card, into the meta section
5 Months Ago
Find query optimizations Clena up package card a bit
5 Months Ago
Fix skip not working in FindPackage Cleanup Better package list Clean pagnation PackageList sets url
5 Months Ago
Explicitly define the default sort order
5 Months Ago
Fixed filter by facet not working Legacy leaderboard uses new database
5 Months Ago
Stats cleanup
5 Months Ago
New stat collection
5 Months Ago
Api update Fix triggerteleport NRE
5 Months Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
5 Months Ago
Unlock stat based map achievements
5 Months Ago
Walker map project template
5 Months Ago
Fix exception when loading map, causing them to not be able to unload
5 Months Ago
GameObject,GetBounds() works with MeshComponent
5 Months Ago
Fix stat names
5 Months Ago
Door/Button previews
5 Months Ago
Add Widget.GetWindow()
5 Months Ago
CollectableItem
5 Months Ago
TriggerTeleport
5 Months Ago
FuncDoor
5 Months Ago
Add CanPress to IPressable
5 Months Ago
Button auto-reset works, Add OnStateChanged Crosshair tooltips
5 Months Ago
Update FuncButton Update .gitignore Player can pick up and drop
5 Months Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
5 Months Ago
Fixed shipping source to all the citizen clothes unnecessarily
5 Months Ago
Tweak build script to make sure everything uses Release mode
5 Months Ago
Don't use MapStartupScene when loading a Scene Map, we can load it directly
5 Months Ago
Fix warning breaking build
5 Months Ago
Maps can have stats, achievements, leaderboards
5 Months Ago
prop_physics from maps are fully networked We don't need to load the scene on the joining client Add Application.ClearGame Add Application.MapPackage Refactoring Refactor Add SceneNode to more easily check if we're the owner of a GameObject Add achievement/stats apis for maps Fix NRE in ToClipboardString Expose more stats/achievements stuff to ag
5 Months Ago
Expose GameObject.PlaySound, StopAllSounds to ActionGraph
5 Months Ago
Fix infinite loop crash
5 Months Ago
Add SoundHandle.FollowParent, LocalTransform, ClearParent Add SoundHandle.SetParent( GameObject ) Add GameObject.PlaySound, GameObject.StopAllSounds Don't need to run sound Occlusion tests every frame
5 Months Ago
Add LocalTransform accessors Switch everything to use LocalTransform, LocalPosition, LocalRotation, LocalScale
5 Months Ago
UI shaders accept D_NO_ZTEST Refresh editor handles on hotload Gizmo.Draw.WorldText obeys IgnoreDepth [EditorHandle] can be a material icon or emoji https://files.facepunch.com/80a96818-668f-4562-9ef6-3311aaa49ba7.png
5 Months Ago
Remove unused Player using GameManager uses ISceneStartup Player implements IDamagable Add TriggerHurt PlayerUse uses new IPressable Update SceneMap Add FuncButton
5 Months Ago
Add Tags to DamageInfo Add Component.IPressable
5 Months Ago
Add GetComponent , AdComponent etc
5 Months Ago
Fix NRE
5 Months Ago
Update PackageDto.cs CreateLobby will refuse to create a lobby if we already have a network system Add ISceneStartup event (https://docs.facepunch.com/s/sbox-dev/doc/iscenestartup-UaHEQHresW)
5 Months Ago
Add Game Config page
5 Months Ago
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