userGarry Newmancancel

19,244 Commits over 3,898 Days - 0.21cph!

4 Years Ago
RPC to single player works Make Todd less likely to be the first bot
4 Years Ago
Don't clear network socket interfaces on server shutdown, unless we're a dedicated server Flag up if we can'r resolve a reference in access control Add single player target for Client RPC calls
4 Years Ago
Clean up custom network var writing
4 Years Ago
Automatically enrol classes deriving from LibraryClass
4 Years Ago
Use steamclient sockets by default, only use gameservernetworkingsockets if dedicated server
4 Years Ago
net 5.0.0
4 Years Ago
Fix "worldspawn" exception
4 Years Ago
Random bot names Error notice fixes Adde Panel.WaitThen, Panel.WaitForTransitionThen Added killfeed to flying head addon Rebuilding ghost - try to make it not be red die particles
4 Years Ago
Fixed exception with particle screenshake
4 Years Ago
Added ModelEntity.CollisionsEnabled tracer particle tweaks EntityEffects binds Added Entity.DrawingEnabled particle updates
4 Years Ago
Warning spam cleanup
4 Years Ago
Bind CCollisionProperty Grab collisionproperty on ModelEntity
4 Years Ago
Ghost Model: define bounds hull Player - update physics hull after model set player: don't UTIL_SetSize Shoot lasers from alternative eyes
4 Years Ago
Added prediction scope
4 Years Ago
Added Player.IsLocalPlayer Particle system attachment basics
4 Years Ago
Citizen export test Rust export test Unity prefab/material to Source2 export script
4 Years Ago
Testing webhook
4 Years Ago
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4 Years Ago
Testing webhook
4 Years Ago
Move PropertyClass Move PropertyClass to game Added LibraryClass, NetworkClass Correctly tick WriteNetworkEntities Entity derives from NetworkClass Network PlayerController (mockup) Fix NetRead/NetWrite now public PlayerControl is set serverside and networked down to client Library class lookup dictionary Debug remove Don't shoot when dead
4 Years Ago
Bind Get/SetLifeState Strip unused damage stuff from native Added Entity.OnKilled Fixed Player.Local not getting null when player destroyed Remove gamestats Gamemode picks our respawn point
4 Years Ago
Can't make GLST's for sandbox right now so use the DS Ip instead of steamid Allow access to System.Nullable Add Panel.BindToMethod Add Entity.Health Create MethodBind.cs Health UI
4 Years Ago
Fixed UTIL_GetLocalPlayer in shatterglass server Apply prediction rules to EmitSound
4 Years Ago
Enable Steam Sockets Added option to join Garry's SteamId Added DamageInfo
4 Years Ago
Debug print fixes
4 Years Ago
Fixed exception in Trace.Ignore TraceResult propertly returns the hit entity Health + TakeDamage binds Do actual damage in test addon gun (shatter glass etc) Asset updates
4 Years Ago
Implement .Ignore( ent ) for traces
4 Years Ago
Entity.Rot PlayerController.Rot Citizen skin tweaks
4 Years Ago
Moved codegen .gen folder to addon root (it's only used for diagnostics right now) Update .gitignore Content List is flat and organised by type instead of folder based
4 Years Ago
Addon dependancies caps insensitive Add Content to Sandbox.Generator Citizen addon: generate code so we get a content list MyAddon - depend on citizen, use generated content path
4 Years Ago
Buffer up native console prints until newlines Disable ESP Clean up this code
4 Years Ago
Move hotloadmanager into Gamedll
4 Years Ago
Bot code Entity Flags binds Create EntityFlag.cs
4 Years Ago
Fixed eye angles on server
4 Years Ago
Allow model Just In Time loading Add CBaseModelEntity binds Crash todo in CModel::SetupAttachmentTransform Bind CSkeletonInstance Tweaked managed entity creation order so we can do stuff in Spawn Added ModelEntity Player derives from ModelEntity Don't call SetCollisionBounds from native baseplayer
4 Years Ago
PET: Don't give us any of the mod mismatch warnings
4 Years Ago
Test light impact, sound impact
4 Years Ago
Added gameglue Added Decals class Glass fixes Fixed exceptions due to LIGHTING_ORIGINS 0 testmap update Compiles
4 Years Ago
shatterglass materials/textures
4 Years Ago
Added "decalSpecularExp" to sheet.h so decal sheet will build
4 Years Ago
decalstests
4 Years Ago
Created IRuntimeAsset (this is bad naming, review) SoundEvent now an IRuntimeAsset, so static definitions get full name and are created at loadtime
4 Years Ago
Compiled sounds Added JsonToKeyValues3 to EngineGlue Added Entity.EmitSound Create keyvalues3.def Create soundeventmanager.def WIP can define sound events in code
4 Years Ago
A bunch of Rust sounds Deleting these soundstacks Deleting these soundevents Add soundstacks_hlvr_core to the manifest
4 Years Ago
post process test
4 Years Ago
Added Player.Input Added Player.Tick Warn us about not precached stuff instead of popup assert GetParticleSystemIndex by default calls FindExistingResourceByNameLoadingJustInTime Interop gen treats anything starting with global as a global Bind DispatchParticleEffect Test tracer/impact particles
4 Years Ago
Fixed panorama keybinds not being set (hardcoding them in CUIInputEngine::ReloadKeyBindings instead)
4 Years Ago
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4 Years Ago
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4 Years Ago
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