userGarry Newmancancel

19,244 Commits over 3,898 Days - 0.21cph!

4 Years Ago
net5 has problems with structs and [UnmanagedCallersOnly] - so pass as a IntPtr Unsafe.AsRef if var has flag asref Added ViewDesc shared struct Call GameLoop.GetView from SetUpView to set up the view params Added Camera class Added GetActiveCamera to Gamemode Added Camera property, GetActiveCamera to Player Added FirstPersonCamera Test gamemodes use FirstPersonCamera
4 Years Ago
GameSceneNode: if in prespawn or no heirachy, redirect SetLocal* to SetAbs* [RISKY] Bind EntitySystem.ExecuteQueuedCreation Update gamescenenode.cpp We can use sizeof now instead of Marshal.SizeOf Fixed interop reporting struct size mismatch causing false subsequent mismatches
4 Years Ago
Fix 'IsLowVoilence' Typo Merge pull request #502 from benbristow/fix-violence-typo Fix 'IsLowVoilence' Typo
4 Years Ago
Skip trying to download files if we're a listen server host
4 Years Ago
Simple event system to allow PlayerController to store messages for PlayerAnimator (and Player if it wants them) Rotation.Clamp optional overload returns the amount clamped by Shuffle feet when rotating (disabled because no aniamtion for it)
4 Years Ago
Clean/Document StandardPlayerAnimator
4 Years Ago
Moved Player.Tick, Respawn, OnKilled to BasePlayer Added Rotation.Difference Added Rotation.Angle() Added Rotation.Slerp Added Rotation.Clamp Added PlayerAnimator system
4 Years Ago
Added Entity.WorldToLocal( vec ) Made Player abstract, created BasePlayer in Sandbox.Base addon Output changed [Replicate] properties to the .codegen
4 Years Ago
Jump/Air anim
4 Years Ago
Added Rotation.LookAt 😅 Keep player model upright Don't SetLocalAngles in c_baseplayer
4 Years Ago
Binding a bunch of animgraph functions Fix crashes with bad animgraph input (ankles) Added basic walk animgraph for citizen Added Rotation.Inverse Added AnimatingEntity.SetAnimParam Renamed AnimatingEntity to AnimEntity Fixed UserInput forward/side/up not properly clamped Added temporary SetAnimParam to WalkController Players call AnimFrame on server after simulating Don't call animrame in WalkController
4 Years Ago
Update AnimatingEntity.cs Set SUPPORTS_ANIM_GRAPH 1
4 Years Ago
Run/Walk keys work Rename PlayerController.Run to PlayerController.Tick (avoid ambiguity) Add animationsystem to sbox_game Fix crash in CGroundIKSolveInstanceData Citizen animgraph start
4 Years Ago
Don't get stuck in the ceiling Added TraceResult.SurfaceFriction CMoveData, IGameMovement no longer needed WalkController Clean
4 Years Ago
Removed AirAccelerate, Accelerate can do it tweak model sizes/physics testmap update Merge branch 'master' of sbox
4 Years Ago
Added ModelEntity.ViewOffset PlayerController can set the ViewOffset Don't try to rotate skeleton if it has no bones Gravity property TestMap update
4 Years Ago
Trace can take mins/maxs Real player body size Switch DebugOverlay to use ISceneViewDebugOverlays directly
4 Years Ago
UserInput has Pressed( button) and Released( button ) Walk Controller ported (missing swim and ladder)
4 Years Ago
Bound DebugOverlay (partially)
4 Years Ago
Adding GroundEntity, BaseVelocity to PlayerController Update WalkController.cs
4 Years Ago
Bind GroundEntity, BaseVelocity
4 Years Ago
Deathmatch gamemode base Walk move foundation
4 Years Ago
Fixed ProjectGen not finding dependancy projects if caps different
4 Years Ago
Fixed ProjectGen not loading .addon config properly
4 Years Ago
List gamemodes on menu (temporary development shit)
4 Years Ago
Dependancy resolution can be simpler now
4 Years Ago
Dropped .code (compiler config) .addon config contains dependancy info Initializing addon code doesn't mark for compile For now, client mounts all addons when joining a server Addon directly sets compiler dependancies
4 Years Ago
FileSystem.ReadJson - allow comments, ignore case, allow trailing commas AddonConfig contains Gamemode definitions Use Gamemode Name from ConVar
4 Years Ago
Player networks their own name Removed playerresource Don't set up physics by default on all ModelEntitys Fixed button definitions not matching engine SoundEvent can define volume (temporary) Update FlyingController.cs
4 Years Ago
Fix import rotation crashing with bones
4 Years Ago
Exporter updates
4 Years Ago
Added import fbx rotation Rotate a couple of models to test
4 Years Ago
Minimal soundstacks Add custom "general" soundstack
4 Years Ago
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4 Years Ago
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4 Years Ago
Adding modeldoc to sbox_game Avoid crashing when reading fbx skin weights citizen clothes Added soundsystem to sbox_game Clothes compile Fix resource compile crash when sound event doesn't exist Disabled Content codegen - needs some more thought
4 Years Ago
Cable compiles Don't load hlvr soundstack Create preview_flat.vpk Change default sound event type to core_simple_3d (until we have our own) re-export broom with updated exporter Citizen prop exports Compiled models Updated unity export scripts Merge branch 'master' of sbox
4 Years Ago
Different menu transparency if in game
4 Years Ago
Menu knows if it's in game or not, shows disconnect button
4 Years Ago
Cleaned up all the Valve logos Handle rcon socket bind failure more graciously
4 Years Ago
Loading Screen status
4 Years Ago
Refactored assembly loading to hotload in groups - which solves the problem of changing base types Merge branch 'master' of sbox Reduce compilation timing spam
4 Years Ago
Cable compile Don't add _bakeresourcecache, tools_*.bin to AssetList
4 Years Ago
Cable sources
4 Years Ago
Derive player from AnimatingEntity Add -PC to shader compiles
4 Years Ago
Fixed invalid panels in PanelsToDeleteAfterTransitions Ignore sendtables.bin Merge branch 'master' of sbox
4 Years Ago
Mount addons when joining server (temporary) Reduce file send buffer size Reset player velocity on respawn
4 Years Ago
Record LastAttacker/LastAttackerWeapon (we can do better than this, but it'll do for now) Don't cache player name, review this later Highlight local player in killfeed Merge branch 'master' of sbox
4 Years Ago
Fixed infinite loop in MainThreadContext
4 Years Ago
Addons use content folder instead of data Move our addons data/ contents to content/ Bigger buffer size for CRC'ing Switching our SynchronizationContext to use a Channel instead of a List CreateDirectory: ignore empty strings GetCRC return 0 on file missing instead of exception FileRecv handle files in the root propertly Don't download files from the server if we already have them