19,254 Commits over 3,898 Days - 0.21cph!
Nuget - include steam_api64.dll
Chnaged RequestEncryptedAppTicketAsync tests to keep in mind that it can only be called once every 60 seconds
Throw exception if trying to initialize multiple times
Shutdown dispatch on server/client close
Update SteamNetworkingTest.cs
RequestUserStats => RequestUserStatsAsync
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Fixed multiple slack notices
In ISteamNetworking everything is deprecated apart from the p2p stuff
Use XML Params and returns help
Added removed tag
Fixed some hooks not parsing properly
Update FunctionBlock.cs
Delete Facepunch.Steamworks.Posix64.csproj
Some code quality stuff
Fixed NetworkUtils.DebugOut on 32bit
RequestUserStats to RequestUserStatsAsync
Rename RequestGlobalStats to RequestGlobalStatsAsync
Hide FriendFlags
Added SteamUgc.DownloadAsync
Added Friend.RequestUserStats()
Added Friend.GetStatFloat
Added Friend.GetStatInt
Added Friend.GetAchievement
Added Friend.GetAchievementUnlockTime
Ignore enums with "Force32Bit" in their names
Added SteamNetworkUtils.OnDebugOutput, DebugLevel
Fixed SocketInterface duplicate connections, callbacks
Added StructFunctions
NetMsg uses the flat function to release
Added IsSteamChinaLauncher
Try to define whether interfaces are shared/client/server only a bit better
GetAuthSessionTicketAsync Debug
Dedicated server fix test
Steamworks Update to fix locking up
CallResult takes an IsServer parameter
Update NetworkingSocketsTest.TestConnectionInterface.cs
Prefer use client interface if both exist (this might need a big change at some point)
Merge branch 'master' of Facepunch.Steamworks
Update DS steamwork libraries
Steamworks server interface fixes