userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

9 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
9 Months Ago
Build fix
9 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
9 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
9 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
9 Months Ago
Lets update the refs while we're here - v7.0.408
9 Months Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
9 Months Ago
Make editor startup with missing components more unlikely (but not totally fixed)
9 Months Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
9 Months Ago
Filesystem Cleanup
9 Months Ago
Cleaning compiler
9 Months Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
9 Months Ago
Fix unit tests not finding system assembly refs
9 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling
9 Months Ago
Workout bones and attachments on first set model
9 Months Ago
Read bone positions to GameObjects on first frame animate
10 Months Ago
Rate limit leaderboard queries
10 Months Ago
Start cleaning up menu bar
10 Months Ago
Order menu by title
10 Months Ago
Update procedural.bones.scene Update procedural.bones.scene
10 Months Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
10 Months Ago
Jiggle fixes
10 Months Ago
JiggleBone WIP
10 Months Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
10 Months Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
10 Months Ago
Create BobbleJoint.cs
10 Months Ago
Add BallJoint component
10 Months Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
10 Months Ago
Move fists to assets Add noblockaudio tag to player Protect against exceptions Shader compile fixes PlaySound exeption fix
10 Months Ago
Update to new project layout Move player controller stuff into library
10 Months Ago
Libraries can access base addon
10 Months Ago
Launcher tweaks
10 Months Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
10 Months Ago
Add brite, water, concrete dsps outside dsps More dsps
10 Months Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
10 Months Ago
Remove .vmix type
10 Months Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
10 Months Ago
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
10 Months Ago
PhysicsWorld no longer needs these horrible events
10 Months Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
10 Months Ago
Remove SteamAudioScene and all that shit
10 Months Ago
Strip steamaudio reflections
10 Months Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
10 Months Ago
Return 404 on missing package on package/get
10 Months Ago
Revert "Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently" This reverts commit 0985ef78fcb2e16747cb76f1e1c95a48d8567405. Fix publish page missing on certain package types Fix HasCodePath, HasAssetPath not working for single asset projects
10 Months Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
10 Months Ago
Fix build
10 Months Ago
Write the version id with downloaded package Update library template Update library template Cleanup
10 Months Ago
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
10 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere