userGarry Newmancancel

19,200 Commits over 3,898 Days - 0.21cph!

10 Months Ago
Save navmesh info
10 Months Ago
Add PhysicsWorld.Bodies Add NavMeshGenerator.AddFromPhysicsBody Added includes/excludes to navmesh Editor for navmesh https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
10 Months Ago
Editor integration https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
10 Months Ago
Add Scene.NavMesh
10 Months Ago
Add Draw.Arrow Cleanup
10 Months Ago
More stripping
10 Months Ago
Strip navlib/navsystem
10 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib Cache off the triangles on generate RandomPoint, CloestPoint https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4 Add GetClosestEdge https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4 Add GetPathSimple https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4 PathSimple unit test Cleanup Agents https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4 Agent cleanup InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
10 Months Ago
InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
10 Months Ago
Agent cleanup
10 Months Ago
PathSimple unit test Cleanup Agents https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4
10 Months Ago
Add GetPathSimple https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4
10 Months Ago
Add GetClosestEdge https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4
10 Months Ago
Cache off the triangles on generate RandomPoint, CloestPoint https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4
10 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib
10 Months Ago
recast update latest Update compat with recast Add detour
10 Months Ago
Basic prefab unit test
10 Months Ago
Update fog.cubemap.scene
10 Months Ago
Fix gradient fog not showing in the editor Fix SceneFogVolume not updating because ID is 0 Update CubemapFog.cs
10 Months Ago
Create fog.gradient.scene Create fog.cubemap.scene Delete Prop.cs
10 Months Ago
IRenderOverlay should have never existed
10 Months Ago
When a component isn't found, create a MissingComponent. When saving, save the original data so that missing a component isn't destructive. https://files.facepunch.com/garry/dc9afdd8-51ec-47f0-a6e1-b9c5a75196d7.png
10 Months Ago
Add Prop.IsStatic Add boit icon to switch between actions and properties in component sheet https://files.facepunch.com/garry/4409c013-7fba-4061-84e4-b77ea9b034b4.mp4 Add game/core/shadercache/vulkan/shaders.cache to git ignore
10 Months Ago
Fix leaderboard time format (fixes sbox-issues/issues/4638)
10 Months Ago
Fix built in modeldoc game nodes not loading
10 Months Ago
Delete ExampleEditorTool.cs
10 Months Ago
Fix orbit camera stomping everything
10 Months Ago
Remove caching on ToTitleCase (causes more harm than good) In CloudAssetDirectory, cache off the database instead of accessing every time Faster, less accurate Asset.IsCompiled() (but still does what we want it for)
10 Months Ago
Can put evaluations in float inputs https://files.facepunch.com/garry/7bda74b5-35ac-40c8-91be-322b6b13bf84.mp4
10 Months Ago
Fix bitvec startup assert Temporary fix for RenderSceneToPixmap
10 Months Ago
Dragging a model into the scene will spawn a prop if applicable
10 Months Ago
Serialize and Deserialize GameObjects as objects
10 Months Ago
Swap asset browser button order to annoy everyone
10 Months Ago
Fix SceneView not using scene maincamera settings
10 Months Ago
Fix SceneView mouse input
10 Months Ago
Make Widget.ConstrainToScreen more reliable
10 Months Ago
Move ModelEditor.Nodes to game Add Prop component to engine (health, breakable, gibs)
10 Months Ago
Review gap
10 Months Ago
Only allow reviews from people that own the game
10 Months Ago
Reviews v1
10 Months Ago
fix file upload
10 Months Ago
Update deploy
10 Months Ago
Fix video upload exceptions
10 Months Ago
Try to get logging working More logging
10 Months Ago
Scene.OnEdited, OnSaved don't need to be exposed Add SceneLoadOptions
10 Months Ago
Fix warnings
10 Months Ago
Send bad request header as json
10 Months Ago
Add GameObjectFlags.NotNetworked
10 Months Ago
Model.LoadAsync and Material.LoadAsync should kind of be async
10 Months Ago
Add Material.Flags (IsSky, IsDecal, IsTransparent, IsAlphaTest) Changed how material thumbs render