8,237 Commits over 2,649 Days - 0.13cph!
Updated native dlls from Rust.Native (now on github, being built by jenkins)
Included pdb's for native dlls (!!)
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
Added InventoryItem.PreventBreakingDown
global.cleanup doesn't exist anymore
Give out early access reward item
Image storage to database
Updated Facepunch.Steamworks
Potentially fixed bandana crafting issues
Fixed banned user check being slow with 20,000 banned users
Use db for blueprints and deathlog storage
Sqlite Tests
Sqlite Libraries
Report/Feedback fix (fingers crossed)
Fixed debug build on staging app
Fixed shopping cart link not working
Feedback fixes, warnings when it goes wrong
AI Fake UserId's are all under 10000000
Fixed AI showing up in cheat report
Fixed suicide showing cheat report button
Undoing staging branch shit that we no longer need (yay)
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
Try setting the appid via SetEnv
Run server for staging branch if running with -staging command line
Stripped P2P stuff
Player voice chat is done via the server
Network Protocol ++
Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
Facepunch.Steamworks v0.7
Renamed Loot Box to Gambling Box
Increased LeanTween limits
Fixed map showing when playing demo
Fixed skin errors when playing demo
Removed OnStatsRefreshed debug info
Reset game tips on connect
reset achievement hud on server connect