userGarry Newmancancel

19,200 Commits over 3,898 Days - 0.21cph!

10 Months Ago
Catch EditorTool update errors instead of breaking the whole editor Add Angles.SnapToGrid Add Gizmo.GetMouseDrag Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform Just ignore when trying to set nan position Add Gizmo.Settings.SnapToAngles Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta Add rotation snapping
10 Months Ago
use cdn Cleanup Package shuffle Remove depercated
10 Months Ago
Fix compile errors Cleanup
10 Months Ago
Fail early on missing parameters here
10 Months Ago
Fix download errors
10 Months Ago
Remove ApiDocService
10 Months Ago
Update framework version
10 Months Ago
Fix deploy
10 Months Ago
net 8 Update packages Remove api page
10 Months Ago
Put SpeakerVolume in Sandbox namespace
10 Months Ago
package/get returns nicer errors Update wrapper Simplify
10 Months Ago
Fix video process
10 Months Ago
Update functions
10 Months Ago
Video processing
10 Months Ago
Use new Asset url schema
10 Months Ago
Update file storage to avoid long timeouts
10 Months Ago
Move video processing to queue, so uploaders don't have to wait
10 Months Ago
Rename AssetView to AssetPreview Rename internal AssetPreview to AssetThumbnail Delete broken legacy particles New unified asset preview/thumbnail/video system (cleanup) Size in OnPreRender isn't optional Add Pixmap.GetPixel Texture preview Add Texture.GetSequenceFrameCount, HasAnimatedSequences Asset thumbnail render is async NativeRenderingWidget events Allow preview to tell the renderer whether it's animated (opt out of video) AssetPreview can be pixmap based Consolidate Paint.Target to Paint.ToPixmap, scoped Fix crash when accessing sound samples Add timeout to thumbnail rendering Add timeout when loading SoundFile Fix warnings Draw a line if we can't get sound samples AssetPreviewWidget async wait nicely Size renderWidget properly
10 Months Ago
Publish files for textures
10 Months Ago
Update tags when publishing
10 Months Ago
flame meta
10 Months Ago
Can publish textures
10 Months Ago
Forgot to add to the list
10 Months Ago
Increase default engine api version to 17 Add Texture type
10 Months Ago
Particles
10 Months Ago
Fix QPainter was null when calling setPen errors CompileProgress tests (doesn't work) Fix asset browser file type size Fix NRE in GenericControlWidget Add BaseLayout.AddLayout<T> Add ControlSheet.AddProperty SerializedCollection elements return attributes of parent SoundFileCollection doesn't use PropertySheet
10 Months Ago
Add EditorUtility.OpenPropertySheet https://files.facepunch.com/garry/c9f2b5cb-f6bb-4895-a401-346d1dbf939c.png Set qt darkmode=2 so windows will follow system theme (I think) Add ControlObjectWidget Add [KeyProperty] Add KeyProperty to TextureSequence.Source ControlWidget will create an editor for unknown types (this will likely need locking down)
10 Months Ago
Add [ImageAssetPath] fix SerializedCollection NRE Fix MemberDescription.HasAttribute not finding base attributes Convert TextureEditor to use Sequences SequenceControlWidget has popup instead of doing it all horribly inline Fix SerializedObject changes not propagating upwards ResourceStringControlWidget cleanup Use new Sequences json for amalgamated texture Expose some sheet access on texture Simplify amalgamatedtexture packing, less likely to infinite loop, loads from json Add TextureFile sequence `IsLooping ` Can use particle SequenceTime easier Remove parse_mks.cpp Delete mks importers (everything should use our way now)
10 Months Ago
Turn shadows off on feathering particle test
10 Months Ago
GameObjects only save their own tags - not inherited tags!
10 Months Ago
Convert prop component to be procedural
10 Months Ago
Add group support into ControlSheet TextureCompileSettings uses ControlSheet Fix warning when dragging model into scene Add EditorUtility.LoadBitmap Don't store flipbook shit on the image
10 Months Ago
flames001 smoke Fix project files being lfs Fix a bunch of other stuff being lfs Add explosion001
10 Months Ago
HideInEditor becomes Hide Component.Destroy should always work in the editor Hide components with ComponentFlags.Hidden, re-use ComponentSheet if possible When calling a CallbackBatch, create a new CallbackBatch to catch callbacks inside Init SkinnedModelRenderer to bind pose in editor Set so transform on model create Serialize component references as an object (for future usage) Fix NRE when copying component to clipboard Move BodyGroups, MaterialGroup control widgets out of engine until they don't look like shit Add ShowIf to Model.BodyGroups + MaterialGroup ComponentSheet obeys + watches ShowIf Fix component sheet not having 4px space before groups Update default QComboBox colors
10 Months Ago
Remove bullshit from minimal scene
10 Months Ago
Fix not finding primary connection when not p2p Add Networking.HostConnection
10 Months Ago
Add scoreboard
10 Months Ago
Add Networking.Connections (list of connections)
10 Months Ago
Add Networking.IsHost Assert that the connection isn't host when calling OnJoined during handshake
10 Months Ago
Cancel loading button leaves the game (fixes sbox-issues/issues/4523)
10 Months Ago
Add Rigidbody.ApplyTorque (fixes sbox-issues/issues/4544)
10 Months Ago
Set the light transform on creation
10 Months Ago
Simplify particle mode selection - with most likely presets https://files.facepunch.com/garry/2a502906-36a8-42dc-a536-0fdb6d8c089f.png
10 Months Ago
Make mode change button less obtrusive on ParticleFloatControlWidget https://files.facepunch.com/garry/2bf2ff16-38ac-478f-89f3-3fa89a7ffbcb.png
10 Months Ago
Draw indicator lines through range
10 Months Ago
Curve editor supports ranges https://files.facepunch.com/garry/bd829663-f1a0-4db3-8aed-4ad8b3ec4388.png
10 Months Ago
Delete CurveProperty.cs Add CurveRange struct (between two curves) Add Random.Float() (faster to get float between 0-1) TypeLibrary allow access to Curve and CurveRange ConstrainToScreen doesn't call AdjustSize() Floating WidgetWindows don't need to constrain to screen Curve Editor WidgetGallery CurveControl tweaks Add CurveRangeControlWidget Make curve editor less obnoxious to look at Add CurveRange option to particlefloats Make value range work
10 Months Ago
Light components derive from a common base class
10 Months Ago
Called the wrong function
10 Months Ago
Fix game test not being in test mode