19,238 Commits over 3,898 Days - 0.21cph!
Paged item list on workshop menu
Fixed zooming
Fixed grey grass (maybe)
Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
Handle steam not being open better
Updated Facepunch logo to 2016 version
Fixed file browsing marking folders as hidden (!)
Lets see that happens if we don't pre-process our asset bundles
Refresh item lists after publish
Don't open temporary folder during publish
Open Item URL after publish
Fixed tooltips sticking if owner element disabled/destroyed
Button to hide/show editor
Fixed tooltips going off the screen
Float vars loaded properly
Camera light toggle button
Can zoom by holding down both mouse buttons
BuildAssetBundles - print status, timings
Trying to improve load times
Protocol++, rebuild plugins
Merged workshop beta into prerelease
Merged workshop beta into prerelease
Undone PreservedPrefabs idea
SkinnedMeshRendererInfo stores transforms (for workshop)
SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons)
SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials)
Camera.FocusOnRenderer handles rotations properly
Replaced windows.form save/load dialogs with terrible custom versions
Bumpscale, glossiness, occlusionstrength
Decorated workshop scene
Fixed shorts not working
Can fly around workshop scene
Added DepthOfFieldFocusPoint
Added PreservedPrefab component
Player Preview
Item view
Indicate incompatible
Download incompatible, open folder, allow manual loading
Convert imported version2 metal to spec
Added all clothes items
Added collared shirt
Added tanktop
Added shorts
Your items scrolls, shows all items
xtab mode
Occlusion, Specgloss
Texture size limit from version2
Loading workshop http icons
Fixed button stretch in lists
Moved layer defines to Rust.Global.dll
Added PropRenderer
Set texture properly when resettodefault
Import Version2 properly (for conversion)
Indicate old items
Detect changes, reload textures automatically
Changelog field
Export to folder (for preview)