19,234 Commits over 3,898 Days - 0.21cph!
Cleanup bundles folder properly when building
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
Log file print, wait for release
Merged FasterBuilds branch
Log Print
Retry properly
EAC Hash
Facepunch.Steamworks tests
Hide rcon password on command line properly
Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
Converted some OnValidates to DoPrepare
Changed save file name (to let server ownrs opt out of wipes by copying the save file)
Save file protocol shows a warning instead of blocking the load
Colours, exceptions, signing
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
Console system to its own library
Console system to its own library
Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
Helk'd it, left a buunch of Debug.Log's in the code
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
Fixed server NRE caused by trying to read clientBranch from out of date clients
Lerp fix, assuming it works without testing
Netgraph, disabled by default
Fixed exception on stream.Position