19,232 Commits over 3,898 Days - 0.21cph!
Stopped animals sending network update every few ms for seemingly no good reason
Fixed player model state updating too often
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Unity 5.4.0b25 (to see if it fixes build server crashing)
Prefab name lookup optimization
Are scene names case sensitive?
Added more stats to serverinfo
Updated Facepunch.System to latest
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
More memory optimizations
Network allocation tweaks
Network allocation tweaks
Trim item owner count on load
Optimized how owners are serialized
More profiling
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size
SQLite memory safety
Turned off pool diagnostics (performance)
Fixed NRE when using freecraft in the editor
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
RUST-1091 Pie menu red overlay covering
RUST-1129 Binds activate when typing in chat and console
Fixed possible NRE's in LifeInfographic
Probably fixed loot sometimes opening with the wrong panel
XP saving uses protobuffers, no garbage
XP databases will be converted on first run
Updated Sqlite
Sqlite thread safe
Sqlite insert speed unit tests
Increased default server.queriesPerSecond
Fixed raknet debug output in server console
Disable collecting XP stats (server perf test)
Rain collision disabled (lag)
Full screen non exclusive - hoping to fix cursor weird fuckup shit fuck off unity
Fixed dragging out of inventory not always dropping items
Downgrading to Unity b21 (fixes full screen issues, unlimited framerate on ds)
Full screen black screen test