19,230 Commits over 3,898 Days - 0.21cph!
Native updates, Protocol++
If we detect a crash on startup, mark steam content as corrupt
Don't need to copy pdbs now we have a symbol server
Fixed "no configurations" error
Use premake 4 on linux + osx
In player load, only set username if it's not null (for mods)
Moved unlockxp/unlocklevel to blueprint (from itemdef)
Show unlockxp on items in tech tree
Select the itemdef when selecting node in tech tree
Build item icons to correct folder (!)
EntityTransformNetworking check for changed positions
Fixed cupboard gibs errors
Updated CurrentVersion to 5.3.2
Added currentEntity to Raven reporter
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
Fixed full frame shit being pickupable like doors
Fixed full frame shit being pickupable like doors
Fixed giveall returning when it should have continued
Call UpdateUserData for Steam
Craft window/hud boilerplate
Tweaked pumpkin + corn plant lod levels
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Fixed changes not always saving
Tech tree editor progress
Ripped the old blueprint system out
xp admin commands
xp unit test project
level increase based on xp
Steamworks update (server)