19,230 Commits over 3,898 Days - 0.21cph!
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
Enabling low compression on all our meshes to see what happens
bind second argument doesn't need quotes
Enabled vertex compression in player settings
Don't network spectating players
Fixed bug reporting error
Divide by zero error (uncommon)
Fixed NETRCV_ReadBytes returned false on suicide
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
Fixed keys.cfg overriding new keys added in keys_default.cfg
Simpler/nicer/actually working for for the view stretch thing
Fixed possibilities of ghost items if giving to full inventories
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Fixed some speeling mistakes
Downed rain collision quality
Can throw melee weapons while running
Sentry NRE fix
protocol++
Replaced rain particles
Removed rain falling on glass in front of eyes effect
Doors open/close 2x faster so sharrap
Sentry + ak worldmodel now uses new AK model
Removed unused textures/models
Resized some oversized textures
Profiling
LookAt perf tweaks