18,301 Commits over 3,714 Days - 0.21cph!
Can equip mods by dropping onto weapon icon
Weapon slots shown on icon
Entity attachment positions
Viewmodel fixups, unification
Updated ironsights to use new system (so some of them might be wrong)
Reticle position, shader, sprite
Mask Clear shader
Can wear hats with bandana
Weather settings in RustEditor/Environment
AK entity scope attachment bone
Added scope slot
Changed how ironsights work
Fixed weapon attachments breaking weapons if not changing stats
Fixed weapon attachments breaking shoot sound when not silencer
Making ironsight definition less stupid
Common base for non data objects
C++ comments to C# code generation
Don't bother warming up effects in editor, we cool
Fixed ALT head rotation offset fuckup
Do warmup in coroutine so game stays responsive (kinda)
Shader variants wamup
Fixed attachment networking fuckupz
Offset loading when opening steam inventory
Cleaning away usage of Awake, Start, OnEnable in entities
Cleaned up LODGrid.Instance testing
Fixed removeowner talking about moderators
Fixed clothing not showing when player first enters pvs
Screenshots location fix
Log colours
Extra Logging
Fixed buildings not dropping gibs
F4 = screenshot (saves one with hud and one without)
F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render)
Added graphics.dof_aper, graphics.dof_blur
Tweaked eye materials
If spectating in first person use player eye angles
Fixed 3rd person spectator offset
In eye view for specator uses correct eye bone
Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement
camlerp convar alters lerp for dev camera
Keypad plus and minus change quality level, multiply toggles HUD
Coldbreath only shows when players are close enough to see it
Fixed attachment points on pump shotgun + thompson
Client disconnect error fix