19,228 Commits over 3,898 Days - 0.21cph!
Fixed multiple snow jackets instead of using skins
Removed half-height proper
Stopped selling/spawning limited halloween items
Server compile fix @diogo
Fixed torch lit sound not reacting to sound sliders
Fixed door placement on triangle floor
Fixed melee weapons thrown at barricades damaging the thrower
Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
Made external high walls more expensive
Holosight hasn't got condition
Fixed wrong skin count in blueprints
Phrases/Manifest/Loottables/Phrases
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
Fixed warnings
Make server shutdown less freezy (and diagnose)
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings when shutting down
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Reversed RealmedRemove error throwing bullshit
Throw exceptions if RealmedRemove is set up wrong
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
Removed half-block + half-block slanted
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
Fixed door collider layers