19,225 Commits over 3,898 Days - 0.21cph!
Resized/reformatted some workshop textures
workshop skin organisation
Fixed blueprint header
Weapon skin capabilities
Switched skins to use categories for rareness/price, instead of setting each individually
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png
Added "sysinfo" console command
Added memory usage functions to native (cuz it doesn't work from Unity)
Fixed warnings, spelling errors
Bug reporter passed used memory stats
Fixed GetMemoryUsedPrivate
System_GetMemoryUsedPrivate fix
Added Bootil::Platform::GetMemoryUsedPrivate()
Fixed broken weapon reload
Fixed selected item name not showing up (thanks HarryMachin)
RustBuilder crashes - unhelpful
Secret branch steamworks paths
Added readme to default branch
Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore
ItemContainer.Save garbage
Added profile blocks to saves
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
Send server info with bug reports
Removed BaseEntity.Is<T> (server ai gc)
Added MeshColliderBatch tag
Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
Throw error in CreateModulator if array out of bounds
OnHolster/OnDeploy should only be called for local players
Merged Diogo's awesome water in
Fixed doors not shutting clientside, on the first USE
Server Corpse Profiling
Fixed comfort/radiation/heat triggers not working