userGarry Newmancancel

19,225 Commits over 3,898 Days - 0.21cph!

9 Years Ago
Enitty save pooling tweaks
9 Years Ago
BuildInformation generator
9 Years Ago
Sqlite perf
9 Years Ago
Some more profiling
9 Years Ago
Fixed devbranch branding not showing
9 Years Ago
Fixed pool sometimes not setting object to null on free
9 Years Ago
Re-enabled EAC logging, disable automatically on exception
9 Years Ago
renamed to grass.displace
9 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
9 Years Ago
Clear server log files on startup
9 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
9 Years Ago
Steamworks files
9 Years Ago
Performance stuff Bug reporter - report correct memory amounts
9 Years Ago
Server fix
9 Years Ago
In game bug reporter
9 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
9 Years Ago
Scenes 2 prefabs, all
9 Years Ago
NRE fix Re-exporting tweaks prefab
9 Years Ago
Fixed NRE in CreateByPartialName
9 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
9 Years Ago
Warn if skipping saving an entity because of some bullshit
9 Years Ago
Updated buildingtest.sav
9 Years Ago
More sound recycling errors
9 Years Ago
Fixed phantom player models Timewarnings
9 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
9 Years Ago
Fixed NRE in GamePhysics.Trace
9 Years Ago
Added ConVar.Global.gamepool - disabled by default
9 Years Ago
Fixed NRE in weapon reload
9 Years Ago
Server NRE
9 Years Ago
Manifest - include all prefab names
9 Years Ago
Added sound templates to asset bundles
9 Years Ago
developer 1 only works for admins/developers
9 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
9 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
9 Years Ago
5.2.1p1 fixes
9 Years Ago
5.2.1p1 fixes
9 Years Ago
EAC Update
9 Years Ago
Hacked around getting stuck on receiving data
9 Years Ago
More fucking save bullshit
9 Years Ago
More fucking save bullshit
9 Years Ago
Save diagnostics
9 Years Ago
Got rid of NPC Option weird code
9 Years Ago
Save speed tests
9 Years Ago
AI garbage
9 Years Ago
Save speed tests
9 Years Ago
Made arg.GetBool sane
9 Years Ago
Save optimization tests
9 Years Ago
"save 1" will wait for the save to finish
9 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
9 Years Ago
Clients don't know if other players are admins/developers