19,225 Commits over 3,898 Days - 0.21cph!
Addons loaded into domain
Managed.Addon and Managed.Common
Updated framework to coreclr-win-x86.1.0.0-beta8-15618
Addon functionality start
Engine initialization, logging
VS projects
More server time warnings
Better item drag and drop on behaviour with items with slots
Keypad.Period toggles DOF now (instead of Keypad.divide)
Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
Clothing material tweaks
Network Protocol++
Fixed slow server shutdown
Added warnings if multiple local players
Remove multiple copies of the same player from saves (dev branch firefighting)
Reverted image storage to fast but dangerous mode because the indexes didn't help
Added warning is spawning a new player that already exists
Fixed opening chat when typing in the console
Added sleep bug diagnostics
Fixed a bunch of aniamtor warnings when spawning sleepers
Fixed beartrap looking unarmed when it was armed
Fixed holdtype could be wrong on initial encouter
Fixed NREs on server shutdown
Can spectate entities by doing "spectate @<partialentityname>"
Player spectate jumping is done in alphabetical name order
Proper fixed bone warning
Commented out bone warning (can happen on building blocks when the skin isn't setup yet)
Warnings and protection on null named players - which should never happen but apparently is
completely nerfed the torch
Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged
Melee attacks increase heartrate
Heart uses more calories
Fixed serialization errors in PlayerModel.cs
Added global.streamermode <0|1>
Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
Fixed all icons highlighting like beltbar icons
Try to stop menu music when loading music starts
Fixed server join button colours
Fixed server history not showing
Fixed respawn screen not showing properly if escape pressed while fading in
Database indexes
Life stories are saved in a database
Life story records time born, time died in unix timestamp
Show death info when rejoining a server
Death fadein screen is a little bit faster
Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
c2b properly marshals string return value
creategameprojects creates projects with the right target folder
Fixed signs sometimes not showing their images
Fixed large furnace loot panel
Fixed bow viewmodel arrow dissapearing
Weapon attachments lose condition
Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
Should fix the player getting stuck in wounded state
Added admin.mutevoice <player>
Added admin.unmutevoice <player>
Added admin.mutechat <player>
Added admin.unmutechat <player>
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups