19,224 Commits over 3,898 Days - 0.21cph!
C++ comments to C# code generation
Don't bother warming up effects in editor, we cool
Fixed ALT head rotation offset fuckup
Do warmup in coroutine so game stays responsive (kinda)
Shader variants wamup
Fixed attachment networking fuckupz
Offset loading when opening steam inventory
Cleaning away usage of Awake, Start, OnEnable in entities
Cleaned up LODGrid.Instance testing
Fixed removeowner talking about moderators
Fixed clothing not showing when player first enters pvs
Screenshots location fix
Log colours
Extra Logging
Fixed buildings not dropping gibs
F4 = screenshot (saves one with hud and one without)
F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render)
Added graphics.dof_aper, graphics.dof_blur
Tweaked eye materials
If spectating in first person use player eye angles
Fixed 3rd person spectator offset
In eye view for specator uses correct eye bone
Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement
camlerp convar alters lerp for dev camera
Keypad plus and minus change quality level, multiply toggles HUD
Coldbreath only shows when players are close enough to see it
Fixed attachment points on pump shotgun + thompson
Client disconnect error fix
Tweaked viewmodel to reduce jitter
Fixed some missing weapon attachment points
Silencer world model
Parenting fixes (to help avoid spectator offset fuckups)
Fixed not being to drag out of 1st weapon mod slot
No crosshair stuff when spectating
Server send spectated entity immediately when begin spectating
Leave old visgroups AFTER joining new ones
Player spawn fix (Awake isn't called until spawn on the client anymore)
Fixed dropping blueprint on item sometimes combining/stacking them
Loot tables, phrases, manifest
Network++ (can't remember whether I did this already)
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
Weapon slot occupation rules
Weapon slot occupation rules
animation clip effect paths