19,224 Commits over 3,898 Days - 0.21cph!
Exposed more weapon stats
Fixed realm compile errors
Removed cl_children (they're all just children)
Weapon mods can change some weapon stats
Effects are bundled automatically, labelled automatically
Viewmodel animation effects state an effect name only, component defines the folder path
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable
Added BaseMonoBehaviour (MonoBehaviour with some logging stuff)
Weapon switching DisableFlag is predicted
Fixed objectpool creating unityui mahem on stopping play in the editor
Fixed friends list not clearng old friends
Fixes NRE in news source
Fixed NRE in trackir commands
Disabled some error reports (server mods, FMOD errors)
Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
disable lazy aim for hands and stuff
Fixed viewmodel angles on head look
tweaks
Fixed error reporting issue
Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision
Manifest, loot tables, schema
Updated item descriptions from google docs
Giving petur his ctrl-shift-F back